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(#397) Added line triangle intersection direction to intersection method
Preparing for Well Log Extraction
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@@ -39,7 +39,8 @@ public:
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static double linePointSquareDist(const cvf::Vec3d& p1, const cvf::Vec3d& p2, const cvf::Vec3d& p3);
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static int intersectLineSegmentTriangle( const cvf::Vec3d p0, const cvf::Vec3d p1,
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const cvf::Vec3d t0, const cvf::Vec3d t1, const cvf::Vec3d t2,
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cvf::Vec3d* intersectionPoint );
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cvf::Vec3d* intersectionPoint,
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bool * isLineDirDotNormalNegative);
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static cvf::Vec3d barycentricCoords(const cvf::Vec3d& t0, const cvf::Vec3d& t1, const cvf::Vec3d& t2, const cvf::Vec3d& p);
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static cvf::Vec4d barycentricCoords(const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2, const cvf::Vec3d& v3, const cvf::Vec3d& p);
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static double interpolateQuad(const cvf::Vec3d& v1, double s1,
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