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#1440 Split fracture coloring from geometry generation
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@@ -51,33 +51,48 @@ public:
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RivWellFracturePartMgr(RimFracture* well);
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~RivWellFracturePartMgr();
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void appendGeometryPartsToModel(cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform);
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void clearGeometryCache();
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void appendGeometryPartsToModel(cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform);
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void clearGeometryCache();
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static std::vector<double> mirrorDataAtSingleDepth(std::vector<double> depthData);
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static std::vector<double> mirrorDataAtSingleDepth(std::vector<double> depthData);
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private:
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void updatePartGeometry(const caf::DisplayCoordTransform* displayCoordTransform);
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void updatePartGeometryTexture(const caf::DisplayCoordTransform* displayCoordTransform);
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void generateSurfacePart(const caf::DisplayCoordTransform* displayCoordTransform);
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void generateFractureOutlinePolygonPart(const caf::DisplayCoordTransform* displayCoordTransform);
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void generateStimPlanMeshPart(const caf::DisplayCoordTransform* displayCoordTransform);
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void applyFractureUniformColor();
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void applyResultTextureColor();
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void generateFractureOutlinePolygonPart(const caf::DisplayCoordTransform* displayCoordTransform);
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void generateStimPlanMeshPart(const caf::DisplayCoordTransform* displayCoordTransform);
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cvf::ref<cvf::DrawableGeo> createPolygonDrawable(const caf::DisplayCoordTransform* displayCoordTransform);
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cvf::ref<cvf::DrawableGeo> createStimPlanMeshDrawable(RimStimPlanFractureTemplate* stimPlanFracTemplate, const caf::DisplayCoordTransform* displayCoordTransform);
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cvf::ref<cvf::DrawableGeo> createStimPlanMeshDrawable(RimStimPlanFractureTemplate* stimPlanFracTemplate,
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const caf::DisplayCoordTransform* displayCoordTransform);
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void getPolygonBB(float &polygonXmin, float &polygonXmax, float &polygonYmin, float &polygonYmax);
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void getPolygonBB(float &polygonXmin, float &polygonXmax, float &polygonYmin, float &polygonYmax);
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std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(std::vector<cvf::Vec3f> polygon, cvf::Mat4f m, const caf::DisplayCoordTransform* displayCoordTransform);
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bool stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon, double xMin, double xMax, double yMin, double yMax, float polygonXmin, float polygonXmax, float polygonYmin, float polygonYmax);
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std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(std::vector<cvf::Vec3f> polygon,
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cvf::Mat4f m,
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const caf::DisplayCoordTransform* displayCoordTransform);
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bool stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon,
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double xMin,
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double xMax,
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double yMin,
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double yMax,
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float polygonXmin,
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float polygonXmax,
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float polygonYmin,
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float polygonYmax);
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static cvf::ref<cvf::DrawableGeo> createGeo(const std::vector<cvf::uint>& triangleIndices, const std::vector<cvf::Vec3f>& nodeCoords);
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static cvf::ref<cvf::DrawableGeo> buildDrawableGeoFromTriangles(const std::vector<cvf::uint>& triangleIndices,
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const std::vector<cvf::Vec3f>& nodeCoords);
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private:
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caf::PdmPointer<RimFracture> m_rimFracture;
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caf::PdmPointer<RimFracture> m_rimFracture;
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cvf::ref<cvf::Part> m_part;
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cvf::ref<cvf::Part> m_polygonPart;
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cvf::ref<cvf::Part> m_stimPlanMeshPart;
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cvf::ref<cvf::Part> m_part;
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cvf::ref<cvf::Part> m_polygonPart;
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cvf::ref<cvf::Part> m_stimPlanMeshPart;
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};
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