Always compute bounding box of main grid and use OpenMP

This commit is contained in:
Magne Sjaastad committed 2024-01-31 14:10:15 +01:00
1 parent 5151717743
commit 661840f425
2 files changed
+33 -8

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@@ -118,6 +118,7 @@ private:
void buildCellSearchTree();
void buildCellSearchTreeOptimized( size_t cellsPerBoundingBox );
bool hasFaultWithName( const QString& name ) const;
void computeBoundingBox();
static std::array<double, 6> defaultMapAxes();
@@ -133,7 +134,7 @@ private:
cvf::Vec3d m_displayModelOffset;
cvf::ref<cvf::BoundingBoxTree> m_cellSearchTree;
mutable cvf::BoundingBox m_boundingBox;
cvf::BoundingBox m_boundingBox;
bool m_flipXAxis;
bool m_flipYAxis;