(#395) Propagate scaleZ to linked views and fixed camera sync issue (offset z must be multiplied by scaleZ)

This commit is contained in:
Magne Sjaastad
2015-09-03 13:06:10 +02:00
parent 1f2a5a8c08
commit 6a6973f3d4
5 changed files with 99 additions and 17 deletions
+65 -12
View File
@@ -3,8 +3,12 @@
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RigCaseData.h"
#include "Rim3dOverlayInfoConfig.h"
#include "RimCellRangeFilterCollection.h"
#include "RimEclipseCase.h"
#include "RimEclipseView.h"
#include "RimLinkedViews.h"
#include "RimManagedViewConfig.h"
#include "RimOilField.h"
@@ -432,7 +436,20 @@ void RimView::fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QV
updateScaleTransform();
createDisplayModelAndRedraw();
m_viewer->update();
RimProject* proj = NULL;
this->firstAnchestorOrThisOfType(proj);
RimLinkedViews* linkedViews = proj->findLinkedViewsGroupForView(this);
if (linkedViews)
{
RimManagedViewConfig* viewConf = linkedViews->viewConfigForView(this);
if (!viewConf || viewConf->syncCamera())
{
linkedViews->updateScaleZ(this, scaleZ);
}
}
m_viewer->navigationPolicyUpdate();
}
RiuMainWindow::instance()->updateScaleValue();
@@ -567,19 +584,28 @@ void RimView::notifyCameraHasChanged()
// There is no view config for a master view, but all views for sync must be updated
if (!viewConf || viewConf->syncCamera())
{
std::vector<RimView*> allViews;
linkedViews->allViewsForCameraSync(allViews);
for (size_t i = 0; i < allViews.size(); i++)
{
if (allViews[i] != this)
{
viewsToUpdate.push_back(allViews[i]);
}
}
linkedViews->allViewsForCameraSync(this, viewsToUpdate);
}
}
cvf::Vec3d up;
cvf::Vec3d domainEye;
cvf::Vec3d domainViewRefPoint;
this->viewer()->mainCamera()->toLookAt(&domainEye, &domainViewRefPoint, &up);
RimEclipseView* eclipseView = dynamic_cast<RimEclipseView*>(this);
if (eclipseView
&& eclipseView->eclipseCase()
&& eclipseView->eclipseCase()->reservoirData()
&& eclipseView->eclipseCase()->reservoirData()->mainGrid())
{
cvf::Vec3d offset = eclipseView->eclipseCase()->reservoirData()->mainGrid()->displayModelOffset();
offset.z() *= eclipseView->scaleZ();
domainEye += offset;
domainViewRefPoint += offset;
}
// Propagate view matrix to all relevant views
const cvf::Mat4d mat = this->viewer()->mainCamera()->viewMatrix();
@@ -587,10 +613,37 @@ void RimView::notifyCameraHasChanged()
{
if (viewsToUpdate[i] && viewsToUpdate[i]->viewer())
{
viewsToUpdate[i]->viewer()->mainCamera()->setViewMatrix(mat);
RimEclipseView* destEclipseView = dynamic_cast<RimEclipseView*>(viewsToUpdate[i]);
if (destEclipseView
&& destEclipseView->eclipseCase()
&& destEclipseView->eclipseCase()->reservoirData()
&& destEclipseView->eclipseCase()->reservoirData()->mainGrid())
{
cvf::Vec3d destOffset = destEclipseView->eclipseCase()->reservoirData()->mainGrid()->displayModelOffset();
destOffset.z() *= destEclipseView->scaleZ();
cvf::Vec3d eclipseEye = domainEye - destOffset;
cvf::Vec3d eclipseViewRefPoint = domainViewRefPoint - destOffset;
viewsToUpdate[i]->viewer()->mainCamera()->setFromLookAt(eclipseEye, eclipseViewRefPoint, up);
}
else
{
viewsToUpdate[i]->viewer()->mainCamera()->setFromLookAt(domainEye, domainViewRefPoint, up);
}
viewsToUpdate[i]->viewer()->update();
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimView::setScaleZAndUpdate(double scaleZ)
{
this->scaleZ = scaleZ;
updateScaleTransform();
createDisplayModelAndRedraw();
}