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(#395) Propagate scaleZ to linked views and fixed camera sync issue (offset z must be multiplied by scaleZ)
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@@ -108,6 +108,8 @@ public:
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void setShowFaultsOnly(bool showFaults);
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bool isGridVisualizationMode() const;
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void setScaleZAndUpdate(double scaleZ);
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// Animation
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int currentTimeStep() { return m_currentTimeStep;}
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void setCurrentTimeStep(int frameIdx);
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