#1282 Mesh lines : Use LEQUAL for depth test to make sure highest pri is visible

This commit is contained in:
Magne Sjaastad
2017-03-08 14:27:02 +01:00
parent 84f76e5242
commit 6c6049a317
3 changed files with 7 additions and 5 deletions

View File

@@ -262,7 +262,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(RivPartPriority::PartType::MeshLines);
part->setPriority(RivPartPriority::PartType::FaultMeshLines);
m_nativeFaultGridLines = part;
}
@@ -314,7 +314,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(RivPartPriority::PartType::MeshLines);
part->setPriority(RivPartPriority::PartType::FaultMeshLines);
m_oppositeFaultGridLines = part;
}
@@ -403,12 +403,12 @@ void RivFaultPartMgr::updatePartEffect()
if (m_nativeFaultGridLines.notNull())
{
m_nativeFaultGridLines->setPriority(RivPartPriority::PartType::TransparentMeshLines);
m_nativeFaultGridLines->setPriority(RivPartPriority::PartType::FaultMeshLines);
}
if (m_oppositeFaultGridLines.notNull())
{
m_oppositeFaultGridLines->setPriority(RivPartPriority::PartType::TransparentMeshLines);
m_oppositeFaultGridLines->setPriority(RivPartPriority::PartType::FaultMeshLines);
}
}
}