#1282 Mesh lines : Use LEQUAL for depth test to make sure highest pri is visible

This commit is contained in:
Magne Sjaastad
2017-03-08 14:27:02 +01:00
parent 84f76e5242
commit 6c6049a317
3 changed files with 7 additions and 5 deletions

View File

@@ -846,6 +846,8 @@ void MeshEffectGenerator::updateForShaderBasedRendering(cvf::Effect* effect) con
{
eff->setRenderState(new cvf::RenderStateLine(m_lineWidth));
}
eff->setRenderState(new cvf::RenderStateDepth(true, cvf::RenderStateDepth::LEQUAL));
}
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