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#5832 Add color legend data with import from LYR file.
This commit is contained in:
committed by
Kristian Bendiksen
parent
3e5c77e79e
commit
6cb86d4792
@@ -0,0 +1,57 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimColorLegendCollection.h"
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#include "RimColorLegend.h"
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CAF_PDM_SOURCE_INIT( RimColorLegendCollection, "ColorLegendCollection" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimColorLegendCollection::RimColorLegendCollection()
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{
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CAF_PDM_InitObject( "ColorLegendCollection", ":/Formations16x16.png", "", "" );
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CAF_PDM_InitFieldNoDefault( &m_colorLegends, "ColorLegends", "", "", "", "" );
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m_colorLegends.uiCapability()->setUiHidden( true );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimColorLegendCollection::~RimColorLegendCollection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimColorLegendCollection::appendColorLegend( RimColorLegend* colorLegend )
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{
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m_colorLegends.push_back( colorLegend );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimColorLegendCollection::fieldChangedByUi( const caf::PdmFieldHandle* changedField,
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const QVariant& oldValue,
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const QVariant& newValue )
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{
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}
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