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Removed debug output
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@ -811,7 +811,7 @@ bool RifEclipseInputFileTools::readFaultsAndParseIncludeStatementsRecursively(QF
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QFile includeFile(absoluteFilename);
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QFile includeFile(absoluteFilename);
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if (includeFile.open(QFile::ReadOnly))
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if (includeFile.open(QFile::ReadOnly))
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{
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{
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qDebug() << "Found include statement, and start parsing of\n " << absoluteFilename;
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//qDebug() << "Found include statement, and start parsing of\n " << absoluteFilename;
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if (!readFaultsAndParseIncludeStatementsRecursively(includeFile, 0, faults, filenamesWithFaults, isEditKeywordDetected))
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if (!readFaultsAndParseIncludeStatementsRecursively(includeFile, 0, faults, filenamesWithFaults, isEditKeywordDetected))
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{
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{
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@ -875,7 +875,7 @@ void RifEclipseInputFileTools::readFaults(QFile &data, qint64 filePos, cvf::Coll
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return;
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return;
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}
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}
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qDebug() << "Reading faults from\n " << data.fileName();
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// qDebug() << "Reading faults from\n " << data.fileName();
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RigFault* fault = NULL;
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RigFault* fault = NULL;
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@ -1039,7 +1039,7 @@ void caf::Viewer::updateParallelProjectionCameraPosFromPointOfInterestMove(const
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double orthoHeight = camera->frontPlaneFrustumHeight();
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double orthoHeight = camera->frontPlaneFrustumHeight();
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Trace::show(String::number(orthoHeight));
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//Trace::show(String::number(orthoHeight));
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double neededDistToFocusPlane = calculateDistToPlaneOfInterest(m_cameraFieldOfViewYDeg, orthoHeight);
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double neededDistToFocusPlane = calculateDistToPlaneOfInterest(m_cameraFieldOfViewYDeg, orthoHeight);
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@ -1052,7 +1052,7 @@ void caf::Viewer::updateParallelProjectionCameraPosFromPointOfInterestMove(const
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Vec3d newEye = eye + (existingDistToFocusPlane - neededDistToFocusPlane) * camDir;
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Vec3d newEye = eye + (existingDistToFocusPlane - neededDistToFocusPlane) * camDir;
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Trace::show(String::number(newEye.x()) + ", " + String::number(newEye.y()) + ", " +String::number(newEye.z()));
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//Trace::show(String::number(newEye.x()) + ", " + String::number(newEye.y()) + ", " +String::number(newEye.z()));
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camera->setFromLookAt(newEye, newEye + 10.0*camDir, up);
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camera->setFromLookAt(newEye, newEye + 10.0*camDir, up);
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}
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}
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