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#4857 Fix RicNewWellPathIntersectionFeature picking.
Also avoid confusing active view change.
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@ -53,7 +53,7 @@ bool RicNewWellPathIntersectionFeature::isCommandEnabled()
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//--------------------------------------------------------------------------------------------------
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void RicNewWellPathIntersectionFeature::onActionTriggered( bool isChecked )
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{
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RimGridView* activeView = RiaApplication::instance()->activeGridView();
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RimGridView* activeView = RiaApplication::instance()->activeMainOrComparisonGridView();
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if ( !activeView ) return;
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std::vector<RimWellPath*> collection;
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@ -113,7 +113,7 @@ void RicNewWellPathIntersectionFeatureCmd::redo()
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intersection->type = RimIntersection::CS_WELL_PATH;
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intersection->wellPath = m_wellPath;
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m_intersectionCollection->appendIntersectionAndUpdate( intersection );
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m_intersectionCollection->appendIntersectionAndUpdate( intersection, false );
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}
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//--------------------------------------------------------------------------------------------------
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@ -198,14 +198,14 @@ void RimIntersectionCollection::recomputeSimWellBranchData()
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimIntersectionCollection::appendIntersectionAndUpdate( RimIntersection* intersection )
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void RimIntersectionCollection::appendIntersectionAndUpdate( RimIntersection* intersection, bool allowActiveViewChange )
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{
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m_intersections.push_back( intersection );
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syncronize2dIntersectionViews();
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updateConnectedEditors();
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Riu3DMainWindowTools::selectAsCurrentItem( intersection );
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Riu3DMainWindowTools::selectAsCurrentItem( intersection, allowActiveViewChange );
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Rim3dView* rimView = nullptr;
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firstAncestorOrThisOfType( rimView );
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@ -52,7 +52,7 @@ public:
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caf::PdmField<bool> isActive;
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void appendIntersectionAndUpdate( RimIntersection* intersection );
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void appendIntersectionAndUpdate( RimIntersection* intersection, bool allowActiveViewChange = true );
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void appendIntersectionNoUpdate( RimIntersection* intersection );
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void appendIntersectionBoxAndUpdate( RimIntersectionBox* intersectionBox );
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