#4857 Fix RicNewWellPathIntersectionFeature picking.

Also avoid confusing active view change.
This commit is contained in:
Kristian Bendiksen 2019-10-24 12:46:07 +02:00
parent a51219b1ca
commit 6e43fee396
3 changed files with 5 additions and 5 deletions

View File

@ -53,7 +53,7 @@ bool RicNewWellPathIntersectionFeature::isCommandEnabled()
//--------------------------------------------------------------------------------------------------
void RicNewWellPathIntersectionFeature::onActionTriggered( bool isChecked )
{
RimGridView* activeView = RiaApplication::instance()->activeGridView();
RimGridView* activeView = RiaApplication::instance()->activeMainOrComparisonGridView();
if ( !activeView ) return;
std::vector<RimWellPath*> collection;
@ -113,7 +113,7 @@ void RicNewWellPathIntersectionFeatureCmd::redo()
intersection->type = RimIntersection::CS_WELL_PATH;
intersection->wellPath = m_wellPath;
m_intersectionCollection->appendIntersectionAndUpdate( intersection );
m_intersectionCollection->appendIntersectionAndUpdate( intersection, false );
}
//--------------------------------------------------------------------------------------------------

View File

@ -198,14 +198,14 @@ void RimIntersectionCollection::recomputeSimWellBranchData()
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimIntersectionCollection::appendIntersectionAndUpdate( RimIntersection* intersection )
void RimIntersectionCollection::appendIntersectionAndUpdate( RimIntersection* intersection, bool allowActiveViewChange )
{
m_intersections.push_back( intersection );
syncronize2dIntersectionViews();
updateConnectedEditors();
Riu3DMainWindowTools::selectAsCurrentItem( intersection );
Riu3DMainWindowTools::selectAsCurrentItem( intersection, allowActiveViewChange );
Rim3dView* rimView = nullptr;
firstAncestorOrThisOfType( rimView );

View File

@ -52,7 +52,7 @@ public:
caf::PdmField<bool> isActive;
void appendIntersectionAndUpdate( RimIntersection* intersection );
void appendIntersectionAndUpdate( RimIntersection* intersection, bool allowActiveViewChange = true );
void appendIntersectionNoUpdate( RimIntersection* intersection );
void appendIntersectionBoxAndUpdate( RimIntersectionBox* intersectionBox );