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#5019 Position the separate source box/intersections correctly acc to displayOffset
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@ -18,12 +18,17 @@
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#include "RivIntersectionBoxGeometryGenerator.h"
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#include "RimCase.h"
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#include "RimGridView.h"
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#include "RimIntersectionBox.h"
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#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
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#include "cvfDrawableGeo.h"
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#include "cvfPlane.h"
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#include "cvfPrimitiveSetDirect.h"
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#include "cvfStructGrid.h"
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#include <array>
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//--------------------------------------------------------------------------------------------------
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@ -245,8 +250,16 @@ void RivIntersectionBoxGeometryGenerator::calculateArrays()
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std::vector<cvf::Vec3f> triangleVertices;
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std::vector<cvf::Vec3f> cellBorderLineVxes;
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cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
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cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
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cvf::Vec3d displayOffset( 0, 0, 0 );
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{
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RimGridView* gridView = nullptr;
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m_intersectionBoxDefinition->firstAncestorOrThisOfType( gridView );
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if ( gridView && gridView->ownerCase() )
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{
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displayOffset = gridView->ownerCase()->displayModelOffset();
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}
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}
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Box box( m_intersectionBoxDefinition->boxOrigin(), m_intersectionBoxDefinition->boxSize() );
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std::array<cvf::Plane, 6> boxPlanes = box.planes();
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@ -23,6 +23,8 @@
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#include "RigResultAccessor.h"
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#include "Rim3dView.h"
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#include "RimCase.h"
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#include "RimGridView.h"
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#include "RimIntersection.h"
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#include "RivHexGridIntersectionTools.h"
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@ -107,7 +109,17 @@ void RivIntersectionGeometryGenerator::calculateSegementTransformPrLinePoint()
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{
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m_segementTransformPrLinePoint.clear();
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cvf::Mat4d invSectionCS = cvf::Mat4d::fromTranslation( -m_hexGrid->displayOffset() );
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cvf::Vec3d displayOffset( 0, 0, 0 );
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{
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RimGridView* gridView = nullptr;
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m_crossSection->firstAncestorOrThisOfType( gridView );
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if ( gridView && gridView->ownerCase() )
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{
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displayOffset = gridView->ownerCase()->displayModelOffset();
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}
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}
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cvf::Mat4d invSectionCS = cvf::Mat4d::fromTranslation( -displayOffset );
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for ( const auto& polyLine : m_polyLines )
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{
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@ -211,8 +223,7 @@ void RivIntersectionGeometryGenerator::calculateArrays()
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MeshLinesAccumulator meshAcc( m_hexGrid.p() );
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cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
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cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
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cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
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calculateSegementTransformPrLinePoint();
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calculateFlattenedOrOffsetedPolyline();
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