Add Depth Surface

Add Depth surface and initialize the location of the surface based on the first available grid model. Add feature to create Depth surface.
This commit is contained in:
Magne Sjaastad
2024-07-24 10:25:42 +02:00
parent 337584025c
commit 736bfd9a96
10 changed files with 432 additions and 13 deletions

View File

@@ -146,7 +146,6 @@
#include "RimSummaryTableCollection.h"
#include "RimSummaryTimeAxisProperties.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "RimValveTemplate.h"
#include "RimValveTemplateCollection.h"
#include "RimViewController.h"
@@ -1023,15 +1022,6 @@ caf::CmdFeatureMenuBuilder RimContextCommandBuilder::commandsFromSelection()
{
menuBuilder << "RicNewElasticPropertyScalingFeature";
}
else if ( dynamic_cast<RimSurfaceCollection*>( firstUiItem ) )
{
menuBuilder << "RicImportSurfacesFeature";
menuBuilder << "RicNewGridSurfaceFeature";
menuBuilder << "RicImportEnsembleSurfaceFeature";
menuBuilder << "RicCreateEnsembleSurfaceFeature";
menuBuilder.addSeparator();
menuBuilder << "RicNewSurfaceCollectionFeature";
}
else if ( dynamic_cast<RimSurface*>( firstUiItem ) )
{
if ( dynamic_cast<RimGridCaseSurface*>( firstUiItem ) )