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#1060 Use DisplayCoordTransform in ResultTextBuilder
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parent
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commit
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@ -21,18 +21,20 @@
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#include "RigCaseCellResultsData.h"
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#include "RigCaseData.h"
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#include "RigFormationNames.h"
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#include "RigMainGrid.h"
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#include "RigResultAccessor.h"
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#include "RigResultAccessorFactory.h"
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#include "RimEclipseCase.h"
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#include "RimCellEdgeColors.h"
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#include "RimEclipseFaultColors.h"
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#include "RimReservoirCellResultsStorage.h"
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#include "RimEclipseView.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseFaultColors.h"
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#include "RimEclipseView.h"
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#include "RimFormationNames.h"
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#include "RigFormationNames.h"
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#include "RimReservoirCellResultsStorage.h"
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#include "cafDisplayCoordTransform.h"
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@ -134,7 +136,7 @@ QString RiuResultTextBuilder::topologyText(QString itemSeparator)
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{
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QString text;
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if (m_reservoirView->eclipseCase())
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if (m_reservoirView && m_reservoirView->eclipseCase())
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{
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const RigCaseData* eclipseCase = m_reservoirView->eclipseCase()->reservoirData();
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if (eclipseCase)
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@ -161,7 +163,9 @@ QString RiuResultTextBuilder::topologyText(QString itemSeparator)
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}
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}
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cvf::Vec3d domainCoord = m_intersectionPoint + eclipseCase->grid(0)->displayModelOffset();
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cvf::ref<caf::DisplayCoordTransform> transForm = m_reservoirView->displayCoordTransform();
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cvf::Vec3d domainCoord = transForm->translateToDomainCoord(m_intersectionPoint);
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QString formattedText;
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formattedText.sprintf("Intersection point : [E: %.2f, N: %.2f, Depth: %.2f]", domainCoord.x(), domainCoord.y(), -domainCoord.z());
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@ -27,12 +27,21 @@ void caf::DisplayCoordTransform::setTranslation(const cvf::Vec3d& translation)
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m_translation = translation;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d caf::DisplayCoordTransform::translateToDisplayCoord(const cvf::Vec3d& domainCoord) const
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{
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return domainCoord - m_translation;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d caf::DisplayCoordTransform::transformToDisplayCoord(const cvf::Vec3d& domainCoord) const
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{
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cvf::Vec3d coord = domainCoord - m_translation;
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cvf::Vec3d coord = translateToDisplayCoord(domainCoord);
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coord.x() *= m_scale.x();
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coord.y() *= m_scale.y();
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coord.z() *= m_scale.z();
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@ -53,19 +62,25 @@ cvf::Vec3d caf::DisplayCoordTransform::scaleToDisplaySize(const cvf::Vec3d& doma
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return coord;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d caf::DisplayCoordTransform::translateToDomainCoord(const cvf::Vec3d& displayCoord) const
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{
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return displayCoord + m_translation;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d caf::DisplayCoordTransform::transformToDomainCoord(const cvf::Vec3d& displayCoord) const
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{
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cvf::Vec3d coord = displayCoord;
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coord.x() /= m_scale.x();
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coord.y() /= m_scale.y();
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coord.z() /= m_scale.z();
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cvf::Vec3d unScaledDisplayCoord = displayCoord;
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unScaledDisplayCoord.x() /= m_scale.x();
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unScaledDisplayCoord.y() /= m_scale.y();
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unScaledDisplayCoord.z() /= m_scale.z();
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coord += m_translation;
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return coord;
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return translateToDomainCoord(unScaledDisplayCoord);
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}
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//--------------------------------------------------------------------------------------------------
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@ -22,9 +22,13 @@ public:
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cvf::Vec3d transformToDisplayCoord(const cvf::Vec3d& domainCoord) const;
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cvf::Vec3d scaleToDisplaySize(const cvf::Vec3d& domainSize) const;
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cvf::Vec3d translateToDomainCoord(const cvf::Vec3d& displayCoord) const;
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cvf::Vec3d transformToDomainCoord(const cvf::Vec3d& displayCoord) const;
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cvf::Vec3d scaleToDomainSize(const cvf::Vec3d& displaySize) const;
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private:
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cvf::Vec3d translateToDisplayCoord(const cvf::Vec3d& domainCoord) const;
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private:
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cvf::Vec3d m_scale;
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cvf::Vec3d m_translation;
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