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#945 Use visible grid parts to force watertight faults
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@@ -162,8 +162,7 @@ private:
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virtual void resetLegendsInViewer();
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virtual void updateViewerWidgetWindowTitle();
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std::vector<RivCellSetEnum> visibleFaultGeometryTypes() const;
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void forceWatertightGeometryOn();
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std::set<RivCellSetEnum> allVisibleFaultGeometryTypes() const;
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void updateFaultColors();
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void syncronizeWellsWithResults();
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