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#1646 Fix disappearing mesh lines by using double transformation calculations
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@@ -73,8 +73,8 @@ private:
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void getPolygonBB(float &polygonXmin, float &polygonXmax, float &polygonYmin, float &polygonYmax);
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std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(std::vector<cvf::Vec3f> polygon,
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cvf::Mat4f m,
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std::vector<cvf::Vec3f> transfromToFractureDisplayCoords(const std::vector<cvf::Vec3f>& polygon,
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cvf::Mat4d m,
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const caf::DisplayCoordTransform* displayCoordTransform);
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bool stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon,
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double xMin,
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@@ -92,7 +92,7 @@ private:
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private:
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caf::PdmPointer<RimFracture> m_rimFracture;
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cvf::ref<cvf::Part> m_part;
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cvf::ref<cvf::Part> m_surfacePart;
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cvf::ref<cvf::Part> m_polygonPart;
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cvf::ref<cvf::Part> m_stimPlanMeshPart;
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};
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