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#1646 Fix disappearing mesh lines by using double transformation calculations
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@@ -163,9 +163,9 @@ void RimCompletionCellIntersectionCalc::calculateFractureIntersections(const Rig
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std::vector<cvf::Vec3d> fractureCellTransformed;
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for (const auto& v : fractureCell.getPolygon())
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{
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cvf::Vec3f polygonNode = cvf::Vec3f(v);
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cvf::Vec3d polygonNode = v;
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polygonNode.transformPoint(fracture->transformMatrix());
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fractureCellTransformed.push_back(cvf::Vec3d(polygonNode));
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fractureCellTransformed.push_back(polygonNode);
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}
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std::vector<size_t> potentialCells;
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