Rename virtual methods in Rim3dView

To make it more clear that they are virtual methods to be distinguished from implementations in the base class. Also make their meaning somewhat more expressed.
This commit is contained in:
Jacob Støren
2019-10-31 15:32:30 +01:00
parent 720c83d2e3
commit 7f3f6419ac
14 changed files with 145 additions and 119 deletions

View File

@@ -86,15 +86,15 @@ protected:
bool isGridVisualizationMode() const override;
void axisLabels( cvf::String* xLabel, cvf::String* yLabel, cvf::String* zLabel ) override;
void createDisplayModel() override;
void createPartCollectionFromSelection( cvf::Collection<cvf::Part>* parts ) override;
void clampCurrentTimestep() override;
void updateCurrentTimeStep() override;
void onCreateDisplayModel() override;
void onCreatePartCollectionFromSelection( cvf::Collection<cvf::Part>* parts ) override;
void onClampCurrentTimestep() override;
void onUpdateCurrentTimeStep() override;
void onTimeStepChanged() override;
void updateStaticCellColors() override;
void updateScaleTransform() override;
void onUpdateStaticCellColors() override;
void onUpdateScaleTransform() override;
cvf::Transform* scaleTransform() override;
void resetLegendsInViewer() override;
void onResetLegendsInViewer() override;
void onLoadDataAndUpdate() override;
bool isWindowVisible() const override;