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Rename ApplicationCode to ApplicationLibCode
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicCopyStandardLegendFeature.h"
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#include "RimColorLegend.h"
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#include "RimColorLegendCollection.h"
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#include "RimProject.h"
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#include "cafSelectionManager.h"
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#include "Riu3DMainWindowTools.h"
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#include <QAction>
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CAF_CMD_SOURCE_INIT( RicCopyStandardLegendFeature, "RicCopyStandardLegendFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicCopyStandardLegendFeature::isCommandEnabled()
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{
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if ( selectedColorLegend() ) return true;
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicCopyStandardLegendFeature::onActionTriggered( bool isChecked )
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{
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RimColorLegend* standardLegend = selectedColorLegend();
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if ( standardLegend )
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{
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// perform deep copy of standard legend object via XML
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RimColorLegend* customLegend = dynamic_cast<RimColorLegend*>(
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standardLegend->xmlCapability()->copyByXmlSerialization( caf::PdmDefaultObjectFactory::instance() ) );
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customLegend->setColorLegendName( "Copy of " + standardLegend->colorLegendName() );
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RimColorLegendCollection* colorLegendCollection = RimProject::current()->colorLegendCollection;
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colorLegendCollection->appendCustomColorLegend( customLegend );
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colorLegendCollection->updateConnectedEditors();
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Riu3DMainWindowTools::setExpanded( customLegend );
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Riu3DMainWindowTools::selectAsCurrentItem( customLegend );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicCopyStandardLegendFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setIcon( QIcon( ":/Legend.png" ) );
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actionToSetup->setText( "Copy to Custom Color Legends" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimColorLegend* RicCopyStandardLegendFeature::selectedColorLegend()
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{
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caf::PdmObject* selectedObject = dynamic_cast<caf::PdmObject*>( caf::SelectionManager::instance()->selectedItem() );
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if ( !selectedObject ) return nullptr;
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RimColorLegend* colorLegend = nullptr;
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selectedObject->firstAncestorOrThisOfType( colorLegend );
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if ( colorLegend ) return colorLegend;
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return nullptr;
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}
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