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Rename ApplicationCode to ApplicationLibCode
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131
ApplicationLibCode/Commands/RicFlyToObjectFeature.cpp
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131
ApplicationLibCode/Commands/RicFlyToObjectFeature.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicFlyToObjectFeature.h"
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#include "RiaApplication.h"
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#include "Rim3dPropertiesInterface.h"
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#include "Rim3dView.h"
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#include "RiuViewer.h"
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#include "cafDisplayCoordTransform.h"
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#include "cafPdmObject.h"
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#include "cafSelectionManager.h"
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#include "cvfCamera.h"
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#include <QAction>
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#include <algorithm>
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#include <cmath>
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CAF_CMD_SOURCE_INIT( RicFlyToObjectFeature, "RicFlyToObjectFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicFlyToObjectFeature::isCommandEnabled()
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{
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if ( RicFlyToObjectFeature::boundingBoxForSelectedObjects().isValid() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicFlyToObjectFeature::onActionTriggered( bool isChecked )
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{
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Rim3dView* activeView = RiaApplication::instance()->activeReservoirView();
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if ( !activeView ) return;
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RiuViewer* destinationViewer = activeView->viewer();
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if ( !destinationViewer ) return;
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cvf::BoundingBox bb = RicFlyToObjectFeature::boundingBoxForSelectedObjects();
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CVF_ASSERT( bb.isValid() );
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cvf::ref<caf::DisplayCoordTransform> transForm = activeView->displayCoordTransform();
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cvf::Vec3d centerInDisplayCoords = transForm->transformToDisplayCoord( bb.center() );
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cvf::Vec3d directionNormalToLargesExtent = cvf::Vec3d::X_AXIS;
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double largesExtent = fabs( bb.extent().y() );
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if ( fabs( bb.extent().x() ) > largesExtent )
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{
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largesExtent = fabs( bb.extent().x() );
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directionNormalToLargesExtent = cvf::Vec3d::Y_AXIS;
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}
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double zExtent = fabs( bb.extent().z() ) * activeView->scaleZ();
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largesExtent = std::max( largesExtent, zExtent );
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// Scale to make the object fit in view
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largesExtent *= 2.0;
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cvf::Vec3d cameraEye = centerInDisplayCoords + directionNormalToLargesExtent * std::max( largesExtent, 30.0 );
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cvf::Vec3d cameraViewRefPoint = centerInDisplayCoords;
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cvf::Vec3d cameraUp = cvf::Vec3d::Z_AXIS;
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destinationViewer->mainCamera()->setFromLookAt( cameraEye, cameraViewRefPoint, cameraUp );
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destinationViewer->setPointOfInterest( cameraViewRefPoint );
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activeView->updateDisplayModelForCurrentTimeStepAndRedraw();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicFlyToObjectFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setText( "Fly to Object" );
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// actionToSetup->setIcon(QIcon(":/3DView16x16.png"));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::BoundingBox RicFlyToObjectFeature::boundingBoxForSelectedObjects()
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{
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cvf::BoundingBox bb;
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std::vector<Rim3dPropertiesInterface*> objects;
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caf::SelectionManager::instance()->objectsByType( &objects );
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for ( auto obj : objects )
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{
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if ( obj )
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{
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auto candidate = obj->boundingBoxInDomainCoords();
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if ( candidate.isValid() )
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{
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bb.add( candidate );
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}
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}
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}
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return bb;
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}
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