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Rename ApplicationCode to ApplicationLibCode
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247
ApplicationLibCode/Commands/RicImportFormationNamesFeature.cpp
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247
ApplicationLibCode/Commands/RicImportFormationNamesFeature.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2016- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RicImportFormationNamesFeature.h"
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#include "RiaApplication.h"
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#include "RigEclipseCaseData.h"
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#include "RigFemPartResultsCollection.h"
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#include "RigFormationNames.h"
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#include "RigGeoMechCaseData.h"
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#include "Rim3dView.h"
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#include "RimCase.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimFormationNames.h"
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#include "RimFormationNamesCollection.h"
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#include "RimGeoMechCase.h"
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#include "RimGeoMechCellColors.h"
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#include "RimGeoMechView.h"
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#include "RimOilField.h"
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#include "RimProject.h"
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#include "Riu3DMainWindowTools.h"
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#include "RiuFileDialogTools.h"
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#include "RimColorLegend.h"
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#include "RimColorLegendCollection.h"
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#include "RimColorLegendItem.h"
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#include "RimRegularLegendConfig.h"
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#include "Riu3DMainWindowTools.h"
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#include "RiuFileDialogTools.h"
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#include <QAction>
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#include <QFileInfo>
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CAF_CMD_SOURCE_INIT( RicImportFormationNamesFeature, "RicImportFormationNamesFeature" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimFormationNames* RicImportFormationNamesFeature::importFormationFiles( const QStringList& fileNames )
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{
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RimProject* proj = RimProject::current();
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RimFormationNamesCollection* fomNameColl = proj->activeOilField()->formationNamesCollection();
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if ( !fomNameColl )
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{
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fomNameColl = new RimFormationNamesCollection;
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proj->activeOilField()->formationNamesCollection = fomNameColl;
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}
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// For each file, find existing Formation names item, or create new
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std::vector<RimFormationNames*> formationNames = fomNameColl->importFiles( fileNames );
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fomNameColl->updateConnectedEditors();
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for ( int i = 0; i < fileNames.size(); i++ )
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{
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auto colors = formationNames[i]->formationNamesData()->formationColors();
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bool anyValidColor = false;
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for ( const auto& color : colors )
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{
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if ( color.isValid() )
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{
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anyValidColor = true;
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break;
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}
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}
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if ( anyValidColor )
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{
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QString baseName = QFileInfo( fileNames[i] ).baseName();
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RicImportFormationNamesFeature::addCustomColorLegend( baseName, formationNames[i] );
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}
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}
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return formationNames.back();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicImportFormationNamesFeature::isCommandEnabled()
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{
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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/// If only one formation file is imported, the formation will automatically be set in the active
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/// view<65>s case. Import of LYR files with colors create custom color legends according to color
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/// definition on each file. However, color legend must be set by the user.
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//--------------------------------------------------------------------------------------------------
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void RicImportFormationNamesFeature::onActionTriggered( bool isChecked )
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{
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RiaApplication* app = RiaApplication::instance();
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QString defaultDir = app->lastUsedDialogDirectory( "BINARY_GRID" );
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QString filterText =
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QString( "Formation Names description File (*.lyr);;FMU Layer Zone Table(%1);;All Files (*.*)" )
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.arg( RimFormationNames::layerZoneTableFileName() );
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QStringList fileNames = RiuFileDialogTools::getOpenFileNames( Riu3DMainWindowTools::mainWindowWidget(),
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"Import Formation Names",
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defaultDir,
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filterText );
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if ( fileNames.isEmpty() ) return;
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// Remember the path to next time
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app->setLastUsedDialogDirectory( "BINARY_GRID", QFileInfo( fileNames.last() ).absolutePath() );
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// Find or create the FormationNamesCollection
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RimFormationNames* formationNames = importFormationFiles( fileNames );
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// If we have more than 1 formation file, do not modify selected formation for the case in active view.
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if ( fileNames.size() > 1 ) return;
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if ( formationNames )
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{
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RimProject* proj = RimProject::current();
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std::vector<RimCase*> cases;
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proj->allCases( cases );
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// Legend name is base name of the one formation file, c.f. RicImportFormationNamesFeature::importFormationFiles()
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QString legendName = QFileInfo( fileNames.last() ).baseName();
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if ( !cases.empty() )
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{
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Rim3dView* activeView = RiaApplication::instance()->activeReservoirView();
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if ( activeView )
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{
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RimCase* ownerCase = activeView->ownerCase();
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if ( ownerCase )
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{
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ownerCase->setFormationNames( formationNames );
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ownerCase->updateFormationNamesData();
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setFormationCellResultAndLegend( activeView, legendName );
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ownerCase->updateConnectedEditors();
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}
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}
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}
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if ( formationNames )
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{
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Riu3DMainWindowTools::selectAsCurrentItem( formationNames );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicImportFormationNamesFeature::setupActionLook( QAction* actionToSetup )
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{
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actionToSetup->setIcon( QIcon( ":/FormationCollection16x16.png" ) );
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actionToSetup->setText( "Import Formations" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicImportFormationNamesFeature::addCustomColorLegend( QString& name, RimFormationNames* rimFormationNames )
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{
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RigFormationNames* rigFormationNames = rimFormationNames->formationNamesData();
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if ( !rigFormationNames ) return;
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const std::vector<QString>& formationNames = rigFormationNames->formationNames();
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const std::vector<cvf::Color3f>& formationColors = rigFormationNames->formationColors();
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// return if no formation names or colors (latter e.g. in case of FMU input or LYR without colors)
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if ( formationNames.empty() || formationColors.empty() ) return;
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RimColorLegend* colorLegend = new RimColorLegend;
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colorLegend->setColorLegendName( name );
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for ( size_t i = 0; i < formationColors.size(); i++ )
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{
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RimColorLegendItem* colorLegendItem = new RimColorLegendItem;
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colorLegendItem->setValues( formationNames[i], (int)i, formationColors[i] );
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colorLegend->appendColorLegendItem( colorLegendItem );
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}
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RimProject* proj = RimProject::current();
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RimColorLegendCollection* colorLegendCollection = proj->colorLegendCollection;
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colorLegendCollection->appendCustomColorLegend( colorLegend );
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colorLegendCollection->updateConnectedEditors();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicImportFormationNamesFeature::setFormationCellResultAndLegend( Rim3dView* activeView, QString& legendName )
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{
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RimRegularLegendConfig* legendConfig = nullptr;
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RimEclipseView* eclView = dynamic_cast<RimEclipseView*>( activeView );
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if ( eclView )
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{
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eclView->cellResult()->setResultType( RiaDefines::ResultCatType::FORMATION_NAMES );
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eclView->cellResult()->setResultVariable( RiaDefines::activeFormationNamesResultName() );
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legendConfig = eclView->cellResult()->legendConfig();
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eclView->cellResult()->updateUiFieldsFromActiveResult();
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eclView->cellResult()->loadDataAndUpdate();
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eclView->updateAllRequiredEditors();
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}
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RimGeoMechView* geoMechView = dynamic_cast<RimGeoMechView*>( activeView );
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if ( geoMechView )
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{
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legendConfig = geoMechView->cellResult()->legendConfig();
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}
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if ( legendConfig )
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{
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RimColorLegendCollection* colorLegendCollection = RimProject::current()->colorLegendCollection;
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RimColorLegend* legend = colorLegendCollection->findByName( legendName );
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if ( legend )
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{
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legendConfig->setColorLegend( legend );
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}
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}
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if ( eclView ) eclView->updateDisplayModelForCurrentTimeStepAndRedraw();
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}
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