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Rename ApplicationCode to ApplicationLibCode
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigHexGradientTools.h"
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#include "../cafHexInterpolator/cafHexInterpolator.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<cvf::Vec3d, 8> RigHexGradientTools::gradients( const std::array<cvf::Vec3d, 8>& hexCorners,
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const std::array<double, 8>& values )
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{
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//
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std::array<cvf::Vec3d, 8> gradientsUVW;
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gradientsUVW[0] = cvf::Vec3d( forwardFD( values, 0, 1 ), forwardFD( values, 0, 3 ), forwardFD( values, 0, 4 ) );
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gradientsUVW[1] = cvf::Vec3d( forwardFD( values, 0, 1 ), forwardFD( values, 1, 2 ), forwardFD( values, 1, 5 ) );
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gradientsUVW[2] = cvf::Vec3d( forwardFD( values, 3, 2 ), forwardFD( values, 1, 2 ), forwardFD( values, 2, 6 ) );
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gradientsUVW[3] = cvf::Vec3d( forwardFD( values, 2, 3 ), forwardFD( values, 0, 3 ), forwardFD( values, 3, 7 ) );
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gradientsUVW[4] = cvf::Vec3d( forwardFD( values, 4, 5 ), forwardFD( values, 4, 7 ), forwardFD( values, 0, 4 ) );
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gradientsUVW[5] = cvf::Vec3d( forwardFD( values, 4, 5 ), forwardFD( values, 5, 6 ), forwardFD( values, 1, 5 ) );
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gradientsUVW[6] = cvf::Vec3d( forwardFD( values, 7, 6 ), forwardFD( values, 5, 6 ), forwardFD( values, 2, 6 ) );
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gradientsUVW[7] = cvf::Vec3d( forwardFD( values, 7, 6 ), forwardFD( values, 4, 7 ), forwardFD( values, 3, 7 ) );
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std::array<cvf::Vec3d, 8> NC;
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NC[0] = { -1, -1, -1 };
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NC[1] = { 1, -1, -1 };
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NC[2] = { 1, 1, -1 };
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NC[3] = { -1, 1, -1 };
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NC[4] = { -1, -1, 1 };
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NC[5] = { 1, -1, 1 };
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NC[6] = { 1, 1, 1 };
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NC[7] = { -1, 1, 1 };
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std::array<cvf::Vec3d, 8> gradientsXYZ;
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for ( int i = 0; i < 8; i++ )
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{
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bool isInvertPossible = false;
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cvf::Mat3d jacobian = caf::HexInterpolator::jacobi( hexCorners, NC[i] );
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jacobian.transpose();
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gradientsXYZ[i] = gradientsUVW[i].getTransformedVector( jacobian.getInverted( &isInvertPossible ) );
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}
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return gradientsXYZ;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RigHexGradientTools::forwardFD( const std::array<double, 8>& values, int from, int to )
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{
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double h = 2.0;
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return ( values[to] - values[from] ) / h;
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}
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