mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Rename ApplicationCode to ApplicationLibCode
This commit is contained in:
@@ -0,0 +1,389 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivCellEdgeGeometryUtils.h"
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#include "RigCaseCellResultsData.h"
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#include "RigCellEdgeResultAccessor.h"
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#include "RigEclipseCaseData.h"
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#include "RigGridBase.h"
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#include "RigResultAccessor.h"
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#include "RigResultAccessorFactory.h"
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#include "RimCellEdgeColors.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimRegularLegendConfig.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivTernaryTextureCoordsCreator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfScalarMapper.h"
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#include "cvfVertexAttribute.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo( size_t timeStepIndex,
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RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper,
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cvf::DrawableGeo* geo,
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size_t gridIndex,
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bool useDefaultValueForHugeVals,
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float opacityLevel )
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{
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RigEclipseCaseData* eclipseCase = cellResultColors->reservoirView()->eclipseCase()->eclipseCaseData();
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CVF_ASSERT( eclipseCase != nullptr );
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// Create result access objects
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cvf::ref<RigResultAccessor> cellCenterDataAccessObject =
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createCellCenterResultAccessor( cellResultColors, timeStepIndex, eclipseCase, eclipseCase->grid( gridIndex ) );
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cvf::ref<RigResultAccessor> cellEdgeResultAccessor = createCellEdgeResultAccessor( cellResultColors,
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cellEdgeResultColors,
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timeStepIndex,
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eclipseCase,
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eclipseCase->grid( gridIndex ) );
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size_t vertexCount = geo->vertexArray()->size();
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size_t quadCount = vertexCount / 4;
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cvf::ref<cvf::Vec2fArray> localCoords = new cvf::Vec2fArray;
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localCoords->resize( vertexCount );
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cvf::ref<cvf::IntArray> faceIndexArray = new cvf::IntArray;
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faceIndexArray->resize( vertexCount );
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cvf::ref<cvf::FloatArray> cellColorTextureCoordArray = new cvf::FloatArray;
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cellColorTextureCoordArray->resize( vertexCount );
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// Build six cell face color arrays
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cvf::Collection<cvf::FloatArray> cellEdgeColorTextureCoordsArrays;
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size_t idx;
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for ( idx = 0; idx < 6; idx++ )
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{
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cvf::ref<cvf::FloatArray> colorArray = new cvf::FloatArray;
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colorArray->resize( vertexCount );
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cellEdgeColorTextureCoordsArrays.push_back( colorArray.p() );
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}
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cvf::ScalarMapper* cellResultScalarMapper = cellResultColors->legendConfig()->scalarMapper();
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cvf::ScalarMapper* edgeResultScalarMapper = cellEdgeResultColors->legendConfig()->scalarMapper();
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double ignoredScalarValue = cellEdgeResultColors->ignoredScalarValue();
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const std::vector<cvf::ubyte>* isWellPipeVisible = nullptr;
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cvf::cref<cvf::UIntArray> gridCellToWellindexMap;
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if ( opacityLevel < 1.0f )
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{
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isWellPipeVisible =
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&( cellResultColors->reservoirView()->wellCollection()->resultWellGeometryVisibilities( timeStepIndex ) );
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gridCellToWellindexMap = eclipseCase->gridCellToResultWellIndex( gridIndex );
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}
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#pragma omp parallel for
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for ( int quadIdx = 0; quadIdx < static_cast<int>( quadCount ); quadIdx++ )
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{
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localCoords->set( quadIdx * 4 + 0, cvf::Vec2f( 0, 0 ) );
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localCoords->set( quadIdx * 4 + 1, cvf::Vec2f( 1, 0 ) );
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localCoords->set( quadIdx * 4 + 2, cvf::Vec2f( 1, 1 ) );
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localCoords->set( quadIdx * 4 + 3, cvf::Vec2f( 0, 1 ) );
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faceIndexArray->set( quadIdx * 4 + 0, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 1, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 2, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 3, quadToCellFaceMapper->cellFace( quadIdx ) );
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size_t cellIndex = quadToCellFaceMapper->cellIndex( quadIdx );
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{
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cvf::StructGridInterface::FaceType cellFace = quadToCellFaceMapper->cellFace( quadIdx );
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double scalarValue = cellCenterDataAccessObject->cellFaceScalar( cellIndex, cellFace );
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{
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float cellColorTextureCoord = 0.5f; // If no results exists, the texture will have a special color
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if ( useDefaultValueForHugeVals || scalarValue != HUGE_VAL )
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{
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if ( scalarValue != HUGE_VAL )
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{
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cellColorTextureCoord = cellResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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// If we are dealing with wellcells, the default is transparent.
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// we need to make cells opaque if there are no wellpipe through them.
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if ( opacityLevel < 1.0f )
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{
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cvf::uint wellIndex = gridCellToWellindexMap->get( cellIndex );
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if ( wellIndex != cvf::UNDEFINED_UINT )
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{
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if ( !( *isWellPipeVisible )[wellIndex] )
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{
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cellColorTextureCoord += 2.0f; // The shader must interpret values in the range 2-3 as
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// "opaque"
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}
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}
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}
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}
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else
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{
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cellColorTextureCoord = -1.0f; // Undefined texture coord. Shader handles this.
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}
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cellColorTextureCoordArray->set( quadIdx * 4 + 0, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 1, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 2, cellColorTextureCoord );
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cellColorTextureCoordArray->set( quadIdx * 4 + 3, cellColorTextureCoord );
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}
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}
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for ( size_t cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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float edgeColor = -1.0f; // Undefined texture coord. Shader handles this.
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double scalarValue =
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cellEdgeResultAccessor->cellFaceScalar( cellIndex,
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static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ) );
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if ( !hideScalarValue( scalarValue, ignoredScalarValue, 1e-2 ) )
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{
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edgeColor = edgeResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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cvf::FloatArray* colArr = cellEdgeColorTextureCoordsArrays.at( cubeFaceIdx );
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colArr->set( quadIdx * 4 + 0, edgeColor );
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colArr->set( quadIdx * 4 + 1, edgeColor );
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colArr->set( quadIdx * 4 + 2, edgeColor );
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colArr->set( quadIdx * 4 + 3, edgeColor );
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}
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}
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_localCoord", localCoords.p() ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorCell", cellColorTextureCoordArray.p() ) );
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cvf::ref<cvf::IntVertexAttributeDirect> faceIntAttribute =
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new cvf::IntVertexAttributeDirect( "a_face", faceIndexArray.p() );
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geo->setVertexAttribute( faceIntAttribute.p() );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosI", cellEdgeColorTextureCoordsArrays.at( 0 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegI", cellEdgeColorTextureCoordsArrays.at( 1 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosJ", cellEdgeColorTextureCoordsArrays.at( 2 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegJ", cellEdgeColorTextureCoordsArrays.at( 3 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosK", cellEdgeColorTextureCoordsArrays.at( 4 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegK", cellEdgeColorTextureCoordsArrays.at( 5 ) ) );
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}
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bool RivCellEdgeGeometryUtils::hideScalarValue( double scalarValue, double scalarValueToHide, double tolerance )
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{
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return ( scalarValue == HUGE_VAL || cvf::Math::abs( scalarValue - scalarValueToHide ) <= scalarValueToHide * tolerance );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivCellEdgeGeometryUtils::addTernaryCellEdgeResultsToDrawableGeo( size_t timeStepIndex,
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RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper,
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cvf::DrawableGeo* geo,
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size_t gridIndex,
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float opacityLevel )
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{
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RigEclipseCaseData* eclipseCase = cellResultColors->reservoirView()->eclipseCase()->eclipseCaseData();
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CVF_ASSERT( eclipseCase != nullptr );
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cvf::ref<RigResultAccessor> cellEdgeResultAccessor = createCellEdgeResultAccessor( cellResultColors,
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cellEdgeResultColors,
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timeStepIndex,
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eclipseCase,
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eclipseCase->grid( gridIndex ) );
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size_t vertexCount = geo->vertexArray()->size();
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size_t quadCount = vertexCount / 4;
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cvf::ref<cvf::Vec2fArray> localCoords = new cvf::Vec2fArray;
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localCoords->resize( vertexCount );
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cvf::ref<cvf::IntArray> faceIndexArray = new cvf::IntArray;
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faceIndexArray->resize( vertexCount );
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cvf::ref<cvf::Vec2fArray> vCellColorTextureCoordArray = new cvf::Vec2fArray;
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vCellColorTextureCoordArray->resize( vertexCount );
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// Build six cell face color arrays
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cvf::Collection<cvf::FloatArray> cellEdgeColorTextureCoordsArrays;
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size_t idx;
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for ( idx = 0; idx < 6; idx++ )
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{
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cvf::ref<cvf::FloatArray> colorArray = new cvf::FloatArray;
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colorArray->resize( vertexCount );
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cellEdgeColorTextureCoordsArrays.push_back( colorArray.p() );
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}
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cvf::ScalarMapper* edgeResultScalarMapper = cellEdgeResultColors->legendConfig()->scalarMapper();
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double ignoredScalarValue = cellEdgeResultColors->ignoredScalarValue();
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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cellResultColors->reservoirView()->wellCollection(),
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timeStepIndex,
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gridIndex,
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quadToCellFaceMapper );
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texturer.createTextureCoords( vCellColorTextureCoordArray.p() );
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#pragma omp parallel for
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for ( int quadIdx = 0; quadIdx < static_cast<int>( quadCount ); quadIdx++ )
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{
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localCoords->set( quadIdx * 4 + 0, cvf::Vec2f( 0, 0 ) );
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localCoords->set( quadIdx * 4 + 1, cvf::Vec2f( 1, 0 ) );
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localCoords->set( quadIdx * 4 + 2, cvf::Vec2f( 1, 1 ) );
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localCoords->set( quadIdx * 4 + 3, cvf::Vec2f( 0, 1 ) );
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faceIndexArray->set( quadIdx * 4 + 0, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 1, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 2, quadToCellFaceMapper->cellFace( quadIdx ) );
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faceIndexArray->set( quadIdx * 4 + 3, quadToCellFaceMapper->cellFace( quadIdx ) );
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size_t cellIndex = quadToCellFaceMapper->cellIndex( quadIdx );
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for ( size_t cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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float edgeColor = -1.0f; // Undefined texture coord. Shader handles this.
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double scalarValue =
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cellEdgeResultAccessor->cellFaceScalar( cellIndex,
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static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ) );
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if ( !hideScalarValue( scalarValue, ignoredScalarValue, 1e-2 ) )
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{
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edgeColor = edgeResultScalarMapper->mapToTextureCoord( scalarValue )[0];
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}
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cvf::FloatArray* colArr = cellEdgeColorTextureCoordsArrays.at( cubeFaceIdx );
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colArr->set( quadIdx * 4 + 0, edgeColor );
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colArr->set( quadIdx * 4 + 1, edgeColor );
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colArr->set( quadIdx * 4 + 2, edgeColor );
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colArr->set( quadIdx * 4 + 3, edgeColor );
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}
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}
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_localCoord", localCoords.p() ) );
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geo->setVertexAttribute( new cvf::Vec2fVertexAttribute( "a_cellTextureCoord", vCellColorTextureCoordArray.p() ) );
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cvf::ref<cvf::IntVertexAttributeDirect> faceIntAttribute =
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new cvf::IntVertexAttributeDirect( "a_face", faceIndexArray.p() );
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geo->setVertexAttribute( faceIntAttribute.p() );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosI", cellEdgeColorTextureCoordsArrays.at( 0 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegI", cellEdgeColorTextureCoordsArrays.at( 1 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosJ", cellEdgeColorTextureCoordsArrays.at( 2 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegJ", cellEdgeColorTextureCoordsArrays.at( 3 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorPosK", cellEdgeColorTextureCoordsArrays.at( 4 ) ) );
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geo->setVertexAttribute( new cvf::FloatVertexAttribute( "a_colorNegK", cellEdgeColorTextureCoordsArrays.at( 5 ) ) );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<RigResultAccessor> RivCellEdgeGeometryUtils::createCellEdgeResultAccessor( RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors,
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size_t timeStepIndex,
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RigEclipseCaseData* eclipseCase,
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const RigGridBase* grid )
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{
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cvf::ref<RigCellEdgeResultAccessor> cellEdgeResultAccessor = new RigCellEdgeResultAccessor();
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if ( cellEdgeResultColors->propertyType() == RimCellEdgeColors::ANY_SINGLE_PROPERTY )
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{
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cvf::ref<RigResultAccessor> daObj =
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RivCellEdgeGeometryUtils::createCellCenterResultAccessor( cellEdgeResultColors->singleVarEdgeResultColors(),
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timeStepIndex,
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eclipseCase,
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grid );
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for ( size_t cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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cellEdgeResultAccessor->setDataAccessObjectForFace( static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ),
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daObj.p() );
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}
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}
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else
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{
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RigEclipseResultAddress resultAddresses[6];
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cellEdgeResultColors->gridScalarIndices( resultAddresses );
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std::vector<RimCellEdgeMetaData> metaData;
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cellEdgeResultColors->cellEdgeMetaData( &metaData );
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size_t cubeFaceIdx;
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for ( cubeFaceIdx = 0; cubeFaceIdx < 6; cubeFaceIdx++ )
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{
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size_t adjustedTimeStep = timeStepIndex;
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if ( metaData[cubeFaceIdx].m_isStatic )
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{
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adjustedTimeStep = 0;
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}
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RiaDefines::PorosityModelType porosityModel = cellResultColors->porosityModel();
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cvf::ref<RigResultAccessor> daObj =
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RigResultAccessorFactory::createFromResultAddress( eclipseCase,
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grid->gridIndex(),
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porosityModel,
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adjustedTimeStep,
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resultAddresses[cubeFaceIdx] );
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cellEdgeResultAccessor->setDataAccessObjectForFace( static_cast<cvf::StructGridInterface::FaceType>( cubeFaceIdx ),
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daObj.p() );
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}
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}
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return cellEdgeResultAccessor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<RigResultAccessor> RivCellEdgeGeometryUtils::createCellCenterResultAccessor( RimEclipseCellColors* cellResultColors,
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size_t timeStepIndex,
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RigEclipseCaseData* eclipseCase,
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const RigGridBase* grid )
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{
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cvf::ref<RigResultAccessor> resultAccessor = nullptr;
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if ( cellResultColors->hasResult() )
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{
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resultAccessor = RigResultAccessorFactory::createFromResultDefinition( eclipseCase,
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grid->gridIndex(),
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timeStepIndex,
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cellResultColors );
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}
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if ( resultAccessor.isNull() )
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{
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resultAccessor = new RigHugeValResultAccessor;
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}
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return resultAccessor;
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}
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