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Rename ApplicationCode to ApplicationLibCode
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfCellRange.h"
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#include "cvfStructGridGeometryGenerator.h"
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namespace cvf
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{
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class StructGridInterface;
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class ModelBasicList;
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class Transform;
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class Part;
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} // namespace cvf
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class RigFault;
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RivFaultGeometryGenerator : public cvf::Object
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{
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public:
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RivFaultGeometryGenerator( const cvf::StructGridInterface* grid, const RigFault* fault, bool computeNativeFaultFaces );
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~RivFaultGeometryGenerator() override;
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void setCellVisibility( const cvf::UByteArray* cellVisibilities );
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// Mapping between cells and geometry
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const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper() { return m_quadMapper.p(); }
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const cvf::StuctGridTriangleToCellFaceMapper* triangleToCellFaceMapper() { return m_triangleMapper.p(); }
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// Generated geometry
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cvf::ref<cvf::DrawableGeo> generateSurface();
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cvf::ref<cvf::DrawableGeo> createMeshDrawable();
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cvf::ref<cvf::DrawableGeo> createOutlineMeshDrawable( double creaseAngle );
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static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray );
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private:
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void computeArrays();
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private:
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// Input
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cvf::cref<cvf::StructGridInterface> m_grid;
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cvf::cref<RigFault> m_fault;
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cvf::cref<cvf::UByteArray> m_cellVisibility;
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bool m_computeNativeFaultFaces;
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// Created arrays
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cvf::ref<cvf::Vec3fArray> m_vertices;
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// Mappings
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std::vector<size_t> m_quadsToGridCells;
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std::vector<cvf::StructGridInterface::FaceType> m_quadsToFace;
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cvf::ref<cvf::StructGridQuadToCellFaceMapper> m_quadMapper;
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cvf::ref<cvf::StuctGridTriangleToCellFaceMapper> m_triangleMapper;
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};
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