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Rename ApplicationCode to ApplicationLibCode
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivWellConnectionFactorGeometryGenerator.h"
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#include "cafEffectGenerator.h"
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#include "cvfArray.h"
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#include "cvfDrawableGeo.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfScalarMapper.h"
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#include <cmath> // Needed for HUGE_VAL on Linux
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellConnectionFactorGeometryGenerator::RivWellConnectionFactorGeometryGenerator( std::vector<CompletionVizData>& completionVizData,
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float radius )
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: m_completionVizData( completionVizData )
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, m_radius( radius )
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, m_trianglesPerConnection( 0 )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivWellConnectionFactorGeometryGenerator::~RivWellConnectionFactorGeometryGenerator()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part> RivWellConnectionFactorGeometryGenerator::createSurfacePart( const cvf::ScalarMapper* scalarMapper,
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bool disableLighting )
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{
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if ( !scalarMapper ) return nullptr;
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cvf::ref<cvf::DrawableGeo> drawable = createSurfaceGeometry();
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if ( drawable.notNull() )
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{
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable( drawable.p() );
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// Compute texture coords
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cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray();
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{
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textureCoords->reserve( drawable->vertexArray()->size() );
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size_t verticesPerItem = drawable->vertexArray()->size() / m_completionVizData.size();
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textureCoords->setAll( cvf::Vec2f( 0.5f, 1.0f ) );
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for ( const auto& item : m_completionVizData )
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{
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cvf::Vec2f textureCoord = cvf::Vec2f( 0.5f, 1.0f );
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if ( item.m_connectionFactor != HUGE_VAL )
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{
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textureCoord = scalarMapper->mapToTextureCoord( item.m_connectionFactor );
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}
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for ( size_t i = 0; i < verticesPerItem; i++ )
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{
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textureCoords->add( textureCoord );
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}
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}
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}
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drawable->setTextureCoordArray( textureCoords.p() );
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caf::ScalarMapperEffectGenerator effGen( scalarMapper, caf::PO_1 );
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effGen.disableLighting( disableLighting );
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cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
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part->setEffect( eff.p() );
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return part;
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}
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return nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> RivWellConnectionFactorGeometryGenerator::createSurfaceGeometry()
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{
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std::vector<cvf::Vec3f> verticesForOneObject;
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std::vector<cvf::uint> indicesForOneObject;
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RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( &verticesForOneObject,
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&indicesForOneObject,
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m_radius,
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m_radius * 0.3f );
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m_trianglesPerConnection = indicesForOneObject.size() / 3;
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
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cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
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auto indexCount = m_completionVizData.size() * indicesForOneObject.size();
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auto vertexCount = m_completionVizData.size() * verticesForOneObject.size();
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indices->reserve( indexCount );
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vertices->reserve( vertexCount );
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for ( const auto& item : m_completionVizData )
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{
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auto rotMatrix = rotationMatrixBetweenVectors( cvf::Vec3d::Y_AXIS, item.m_direction );
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cvf::uint indexOffset = static_cast<cvf::uint>( vertices->size() );
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for ( const auto& v : verticesForOneObject )
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{
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auto rotatedPoint = v.getTransformedPoint( rotMatrix );
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vertices->add( cvf::Vec3f( item.m_anchor ) + rotatedPoint );
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}
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for ( const auto& i : indicesForOneObject )
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{
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indices->add( i + indexOffset );
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}
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}
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cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
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drawable->setVertexArray( vertices.p() );
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drawable->addPrimitiveSet( new cvf::PrimitiveSetIndexedUInt( cvf::PT_TRIANGLES, indices.p() ) );
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drawable->computeNormals();
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return drawable;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RivWellConnectionFactorGeometryGenerator::connectionFactor( cvf::uint triangleIndex ) const
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{
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size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
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return m_completionVizData[connectionIndex].m_connectionFactor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RivWellConnectionFactorGeometryGenerator::globalCellIndexFromTriangleIndex( cvf::uint triangleIndex ) const
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{
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size_t connectionIndex = mapFromTriangleToConnectionIndex( triangleIndex );
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return m_completionVizData[connectionIndex].m_globalCellIndex;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RivWellConnectionFactorGeometryGenerator::mapFromTriangleToConnectionIndex( cvf::uint triangleIndex ) const
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{
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if ( m_trianglesPerConnection == 0 ) return 0;
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size_t connectionIndex = triangleIndex / m_trianglesPerConnection;
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return connectionIndex;
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}
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//--------------------------------------------------------------------------------------------------
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/// Taken from OverlayNavigationCube::computeNewUpVector
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/// Consider move to geometry util class
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//--------------------------------------------------------------------------------------------------
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cvf::Mat4f RivWellConnectionFactorGeometryGenerator::rotationMatrixBetweenVectors( const cvf::Vec3d& v1,
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const cvf::Vec3d& v2 )
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{
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using namespace cvf;
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Vec3d rotAxis = v1 ^ v2;
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rotAxis.normalize();
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// Guard acos against out-of-domain input
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const double dotProduct = Math::clamp( v1 * v2, -1.0, 1.0 );
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const double angle = Math::acos( dotProduct );
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Mat4d rotMat = Mat4d::fromRotation( rotAxis, angle );
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Mat4f myMat( rotMat );
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return myMat;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellConnectionFactorGeometryGenerator::createStarGeometry( std::vector<cvf::Vec3f>* vertices,
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std::vector<cvf::uint>* indices,
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float radius,
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float thickness )
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{
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auto p0 = cvf::Vec3f::Z_AXIS * radius;
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auto p2 = cvf::Vec3f::X_AXIS * -radius;
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auto p4 = -p0;
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auto p6 = -p2;
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float innerFactor = 5.0f;
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auto p1 = ( p0 + p2 ) / innerFactor;
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auto p3 = ( p2 + p4 ) / innerFactor;
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auto p5 = -p1;
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auto p7 = -p3;
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auto p8 = cvf::Vec3f::Y_AXIS * thickness;
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auto p9 = -p8;
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vertices->push_back( p0 );
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vertices->push_back( p1 );
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vertices->push_back( p2 );
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vertices->push_back( p3 );
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vertices->push_back( p4 );
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vertices->push_back( p5 );
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vertices->push_back( p6 );
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vertices->push_back( p7 );
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vertices->push_back( p8 );
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vertices->push_back( p9 );
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// Top
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indices->push_back( 0 );
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indices->push_back( 1 );
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indices->push_back( 8 );
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indices->push_back( 0 );
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indices->push_back( 8 );
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indices->push_back( 7 );
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indices->push_back( 0 );
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indices->push_back( 9 );
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indices->push_back( 1 );
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indices->push_back( 0 );
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indices->push_back( 7 );
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indices->push_back( 9 );
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// Left
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indices->push_back( 2 );
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indices->push_back( 3 );
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indices->push_back( 8 );
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indices->push_back( 2 );
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indices->push_back( 8 );
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indices->push_back( 1 );
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indices->push_back( 2 );
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indices->push_back( 9 );
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indices->push_back( 3 );
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indices->push_back( 2 );
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indices->push_back( 1 );
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indices->push_back( 9 );
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// Bottom
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indices->push_back( 4 );
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indices->push_back( 5 );
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indices->push_back( 8 );
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indices->push_back( 4 );
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indices->push_back( 8 );
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indices->push_back( 3 );
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indices->push_back( 4 );
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indices->push_back( 9 );
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indices->push_back( 5 );
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indices->push_back( 4 );
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indices->push_back( 3 );
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indices->push_back( 9 );
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// Right
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indices->push_back( 6 );
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indices->push_back( 7 );
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indices->push_back( 8 );
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indices->push_back( 6 );
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indices->push_back( 8 );
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indices->push_back( 5 );
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indices->push_back( 6 );
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indices->push_back( 9 );
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indices->push_back( 7 );
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indices->push_back( 6 );
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indices->push_back( 5 );
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indices->push_back( 9 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellConnectionFactorGeometryGenerator::createSimplifiedStarGeometry( std::vector<cvf::Vec3f>* vertices,
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std::vector<cvf::uint>* indices,
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float radius,
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float thickness )
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{
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// Suggested improvement
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// As the nodes are duplicated, it will be possible create only vertices and then use
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// DrawableGeo::setFromTriangleVertexArray
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auto p0 = cvf::Vec3f::Y_AXIS * thickness;
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auto p1 = -p0;
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auto p2 = cvf::Vec3f::Z_AXIS * radius;
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auto p3 = p0;
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auto p4 = p1;
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auto p5 = cvf::Vec3f::X_AXIS * radius;
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auto p6 = p0;
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auto p7 = p1;
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auto p8 = -p2;
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auto p9 = p0;
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auto p10 = p1;
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auto p11 = -p5;
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vertices->push_back( p0 );
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vertices->push_back( p1 );
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vertices->push_back( p2 );
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vertices->push_back( p3 );
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vertices->push_back( p4 );
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vertices->push_back( p5 );
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vertices->push_back( p6 );
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vertices->push_back( p7 );
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vertices->push_back( p8 );
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vertices->push_back( p9 );
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vertices->push_back( p10 );
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vertices->push_back( p11 );
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indices->push_back( 0 );
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indices->push_back( 1 );
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indices->push_back( 2 );
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indices->push_back( 3 );
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indices->push_back( 4 );
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indices->push_back( 5 );
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indices->push_back( 6 );
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indices->push_back( 7 );
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indices->push_back( 8 );
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indices->push_back( 9 );
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indices->push_back( 10 );
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indices->push_back( 11 );
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}
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