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Rename ApplicationCode to ApplicationLibCode
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109
ApplicationLibCode/ModelVisualization/RivWellFracturePartMgr.h
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109
ApplicationLibCode/ModelVisualization/RivWellFracturePartMgr.h
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfMatrix4.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cafPdmPointer.h"
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#include <QString>
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#include <vector>
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namespace cvf
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{
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class ModelBasicList;
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class DrawableGeo;
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class Part;
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class Color3f;
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class ScalarMapper;
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class Transform;
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} // namespace cvf
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namespace caf
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{
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class DisplayCoordTransform;
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}
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class RimFracture;
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class RimFractureTemplate;
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class RimStimPlanFractureTemplate;
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class RimEclipseView;
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class RigFractureCell;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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class RivWellFracturePartMgr : public cvf::Object
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{
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public:
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RivWellFracturePartMgr( RimFracture* well );
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~RivWellFracturePartMgr() override;
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void appendGeometryPartsToModel( cvf::ModelBasicList* model, const RimEclipseView& eclView );
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const QString resultInfoText( const RimEclipseView& activeView, cvf::Vec3d domainIntersectionPoint ) const;
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const RigFractureCell* getFractureCellAtDomainCoord( cvf::Vec3d domainCoord ) const;
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private:
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cvf::ref<cvf::Part> createEllipseSurfacePart( const RimEclipseView& activeView );
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cvf::ref<cvf::Part> createStimPlanColorInterpolatedSurfacePart( const RimEclipseView& activeView );
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cvf::ref<cvf::Part> createSingleColorSurfacePart( const std::vector<cvf::uint>& triangleIndices,
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const std::vector<cvf::Vec3f>& nodeCoords,
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const cvf::Color3f& color );
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cvf::ref<cvf::Part> createStimPlanElementColorSurfacePart( const RimEclipseView& activeView );
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cvf::ref<cvf::Part> createContainmentMaskPart( const RimEclipseView& activeView );
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cvf::ref<cvf::Part> createMaskOfFractureOutsideGrid( const RimEclipseView& activeView );
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void appendFracturePerforationLengthParts( const RimEclipseView& activeView, cvf::ModelBasicList* model );
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cvf::ref<cvf::Part> createStimPlanMeshPart( const RimEclipseView& activeView );
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cvf::ref<cvf::DrawableGeo> createStimPlanMeshDrawable( RimStimPlanFractureTemplate* stimPlanFracTemplate,
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const RimEclipseView& activeView );
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std::vector<cvf::Vec3d> fractureBorderPolygon();
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static cvf::ref<cvf::Part> createScalarMapperPart( cvf::DrawableGeo* drawableGeo,
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const cvf::ScalarMapper* scalarMapper,
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RimFracture* fracture,
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bool disableLighting );
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static std::vector<cvf::Vec3f>
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transformToFractureDisplayCoords( const std::vector<cvf::Vec3f>& polygon,
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cvf::Mat4d m,
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const caf::DisplayCoordTransform& displayCoordTransform );
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static cvf::ref<cvf::DrawableGeo> buildDrawableGeoFromTriangles( const std::vector<cvf::uint>& triangleIndices,
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const std::vector<cvf::Vec3f>& nodeCoords );
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static cvf::ref<cvf::Transform> createLocalTransformFromTranslation( const cvf::Vec3d& translation );
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static void addPartAtPositiveAndNegativeTranslation( cvf::ModelBasicList* model,
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cvf::Part* part,
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const cvf::Vec3d& translation );
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private:
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caf::PdmPointer<RimFracture> m_rimFracture;
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std::vector<std::vector<cvf::Vec3d>> m_visibleFracturePolygons;
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};
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