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Rename ApplicationCode to ApplicationLibCode
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmPointer.h"
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#include "cvfArray.h"
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#include "cvfObject.h"
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namespace cvf
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{
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class ModelBasicList;
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class Transform;
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class Part;
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class ScalarMapper;
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class DrawableGeo;
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} // namespace cvf
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class RimSurfaceInView;
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class RigSurface;
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class RigResultAccessor;
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class RivSurfaceIntersectionGeometryGenerator;
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class RivSurfacePartMgr : public cvf::Object
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{
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public:
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explicit RivSurfacePartMgr( RimSurfaceInView* surface );
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void updateNativeSurfaceColors();
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void updateCellResultColor( size_t timeStepIndex );
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void appendIntersectionGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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void appendNativeGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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private:
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void generatePartGeometry();
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void generateNativePartGeometry();
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cvf::ref<RivSurfaceIntersectionGeometryGenerator> m_intersectionGenerator;
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caf::PdmPointer<RimSurfaceInView> m_surfaceInView;
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cvf::ref<RigSurface> m_usedSurfaceData; // Store the reference to the old data, to know when new data has arrived.
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cvf::ref<cvf::Part> m_nativeTrianglesPart;
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cvf::ref<cvf::Part> m_nativeMeshLinesPart;
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cvf::ref<cvf::Part> m_intersectionFaces;
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cvf::ref<cvf::Part> m_intersectionGridLines;
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cvf::ref<cvf::Part> m_intersectionFaultGridLines;
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cvf::ref<cvf::Vec2fArray> m_intersectionFacesTextureCoords;
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cvf::ref<cvf::Vec2fArray> m_nativeTrianglesTextureCoords;
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};
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