mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Rename ApplicationCode to ApplicationLibCode
This commit is contained in:
@@ -0,0 +1,147 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2011-2013 Ceetron AS
|
||||
//
|
||||
// This library may be used under the terms of either the GNU General Public License or
|
||||
// the GNU Lesser General Public License as follows:
|
||||
//
|
||||
// GNU General Public License Usage
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
// GNU Lesser General Public License Usage
|
||||
// This library is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cafDisplayCoordTransform.h"
|
||||
#include "cvfArray.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfOverlayItem.h"
|
||||
#include "cvfRect.h"
|
||||
#include "cvfString.h"
|
||||
|
||||
namespace caf
|
||||
{
|
||||
class DisplayCoordTransform;
|
||||
}
|
||||
|
||||
namespace cvf
|
||||
{
|
||||
class Font;
|
||||
class ShaderProgram;
|
||||
class MatrixState;
|
||||
class TextDrawer;
|
||||
class ScalarMapper;
|
||||
} // namespace cvf
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
// Overlay color legend
|
||||
//
|
||||
//==================================================================================================
|
||||
class RivWindowEdgeAxesOverlayItem : public cvf::OverlayItem
|
||||
{
|
||||
using Font = cvf::Font;
|
||||
using Vec2ui = cvf::Vec2ui;
|
||||
using ScalarMapper = cvf::ScalarMapper;
|
||||
using OpenGLContext = cvf::OpenGLContext;
|
||||
using Vec2i = cvf::Vec2i;
|
||||
using Color3f = cvf::Color3f;
|
||||
using Color4f = cvf::Color4f;
|
||||
using String = cvf::String;
|
||||
using Vec2f = cvf::Vec2f;
|
||||
using Vec3f = cvf::Vec3f;
|
||||
using Rectf = cvf::Rectf;
|
||||
using DoubleArray = cvf::DoubleArray;
|
||||
using MatrixState = cvf::MatrixState;
|
||||
using TextDrawer = cvf::TextDrawer;
|
||||
using Camera = cvf::Camera;
|
||||
|
||||
public:
|
||||
enum DomainAxes
|
||||
{
|
||||
XY_AXES,
|
||||
XZ_AXES
|
||||
};
|
||||
|
||||
public:
|
||||
RivWindowEdgeAxesOverlayItem( Font* font );
|
||||
~RivWindowEdgeAxesOverlayItem() override;
|
||||
|
||||
void setDisplayCoordTransform( const caf::DisplayCoordTransform* displayCoordTransform );
|
||||
void updateFromCamera( const Camera* camera );
|
||||
|
||||
void setTextColor( const Color3f& color );
|
||||
const Color3f& textColor() const;
|
||||
void setLineColor( const Color3f& lineColor );
|
||||
const Color3f& lineColor() const;
|
||||
void setFrameColor( const Color4f& frameColor );
|
||||
void setDomainAxes( DomainAxes axes );
|
||||
void setIsSwitchingYAxisSign( bool switchSign );
|
||||
int frameBorderWidth() { return static_cast<int>( m_frameBorderWidth ); }
|
||||
int frameBorderHeight() { return static_cast<int>( m_frameBorderHeight ); }
|
||||
|
||||
void setShowAxisLines( bool showAxisLines );
|
||||
|
||||
protected:
|
||||
Vec2ui sizeHint() override;
|
||||
void render( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
|
||||
void renderSoftware( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
|
||||
bool pick( int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size ) override;
|
||||
|
||||
private:
|
||||
void updateGeomerySizes();
|
||||
void renderGeneric( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software );
|
||||
void renderSoftwareFrameAndTickLines( OpenGLContext* oglContext );
|
||||
void renderShaderFrameAndTickLines( OpenGLContext* oglContext, const MatrixState& matrixState );
|
||||
void addTextToTextDrawer( TextDrawer* textDrawer );
|
||||
|
||||
std::array<Vec3f, 8> frameVertexArray();
|
||||
|
||||
private:
|
||||
cvf::cref<caf::DisplayCoordTransform> m_dispalyCoordsTransform;
|
||||
|
||||
Vec2ui m_windowSize; // Pixel size of the window
|
||||
Vec2ui m_textSize;
|
||||
Color3f m_textColor;
|
||||
Color3f m_lineColor;
|
||||
Color4f m_frameColor;
|
||||
int m_lineWidth;
|
||||
cvf::ref<Font> m_font;
|
||||
|
||||
float m_frameBorderHeight;
|
||||
float m_frameBorderWidth;
|
||||
float m_tickLineLength;
|
||||
float m_pixelSpacing;
|
||||
bool m_isSwitchingYAxisValueSign;
|
||||
bool m_showAxisLines;
|
||||
DomainAxes m_domainAxes;
|
||||
|
||||
std::vector<double> m_domainCoordsXValues;
|
||||
std::vector<double> m_domainCoordsYValues;
|
||||
std::vector<double> m_windowTickXValues;
|
||||
std::vector<double> m_windowTickYValues;
|
||||
};
|
||||
Reference in New Issue
Block a user