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Rename ApplicationCode to ApplicationLibCode
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116
ApplicationLibCode/ProjectDataModel/RimGeoMechCellColors.cpp
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116
ApplicationLibCode/ProjectDataModel/RimGeoMechCellColors.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimGeoMechCellColors.h"
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#include "Rim3dView.h"
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#include "RimRegularLegendConfig.h"
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#include "RimViewController.h"
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#include "RimViewLinker.h"
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CAF_PDM_SOURCE_INIT( RimGeoMechCellColors, "GeoMechResultSlot" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimGeoMechCellColors::RimGeoMechCellColors( void )
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: legendConfigChanged( this )
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{
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CAF_PDM_InitFieldNoDefault( &legendConfig, "LegendDefinition", "Color Legend", "", "", "" );
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this->legendConfig = new RimRegularLegendConfig();
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legendConfig.uiCapability()->setUiHidden( true );
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legendConfig->changed.connect( this, &RimGeoMechCellColors::onLegendConfigChanged );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimGeoMechCellColors::~RimGeoMechCellColors( void )
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{
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delete legendConfig;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::updateIconState()
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{
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Rim3dView* rimView = nullptr;
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this->firstAncestorOrThisOfType( rimView );
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CVF_ASSERT( rimView );
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if ( rimView )
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{
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RimViewController* viewController = rimView->viewController();
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if ( viewController && viewController->isResultColorControlled() )
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{
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updateUiIconFromState( false );
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}
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else
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{
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updateUiIconFromState( true );
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}
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}
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uiCapability()->updateConnectedEditors();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::initAfterRead()
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{
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RimGeoMechResultDefinition::initAfterRead();
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updateIconState();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::updateLegendCategorySettings()
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{
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if ( this->hasCategoryResult() )
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{
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legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::CATEGORY_INTEGER );
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legendConfig->setColorLegend(
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RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) );
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}
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else
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{
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if ( legendConfig->mappingMode() == RimRegularLegendConfig::MappingType::CATEGORY_INTEGER )
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{
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legendConfig->setMappingMode( RimRegularLegendConfig::MappingType::LINEAR_CONTINUOUS );
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}
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if ( legendConfig->colorLegend() ==
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RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::CATEGORY ) )
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{
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legendConfig->setColorLegend(
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RimRegularLegendConfig::mapToColorLegend( RimRegularLegendConfig::ColorRangesType::NORMAL ) );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimGeoMechCellColors::onLegendConfigChanged( const caf::SignalEmitter* emitter, RimLegendConfigChangeType changeType )
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{
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legendConfigChanged.send( changeType );
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}
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