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Rename ApplicationCode to ApplicationLibCode
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273
ApplicationLibCode/UserInterface/RiuQwtSymbol.cpp
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273
ApplicationLibCode/UserInterface/RiuQwtSymbol.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Equinor ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiuQwtSymbol.h"
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#include "RiaColorTools.h"
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#include "RiaFontCache.h"
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#include "cvfAssert.h"
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#include <QPainter>
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#include <QPainterPath>
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//--------------------------------------------------------------------------------------------------
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/// Internal class to support labels on symbols
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//--------------------------------------------------------------------------------------------------
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RiuQwtSymbol::RiuQwtSymbol( PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition, int labelFontSizePt )
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: QwtSymbol( QwtSymbol::NoSymbol )
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, m_globalLabel( label )
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, m_labelPosition( labelPosition )
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, m_labelFontSizePx( caf::FontTools::pointSizeToPixelSize( labelFontSizePt ) )
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{
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QwtSymbol::Style style = QwtSymbol::NoSymbol;
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switch ( riuStyle )
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{
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case SYMBOL_ELLIPSE:
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style = QwtSymbol::Ellipse;
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break;
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case SYMBOL_RECT:
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style = QwtSymbol::Rect;
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break;
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case SYMBOL_DIAMOND:
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style = QwtSymbol::Diamond;
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break;
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case SYMBOL_TRIANGLE:
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style = QwtSymbol::Triangle;
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break;
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case SYMBOL_CROSS:
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style = QwtSymbol::Cross;
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break;
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case SYMBOL_XCROSS:
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style = QwtSymbol::XCross;
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break;
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case SYMBOL_DOWN_TRIANGLE:
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style = QwtSymbol::DTriangle;
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break;
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case SYMBOL_LEFT_ALIGNED_TRIANGLE:
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style = QwtSymbol::Path;
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{
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QPainterPath path;
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path.moveTo( 0, 0 );
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path.lineTo( -10, 10 );
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path.lineTo( 0, 20 );
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path.lineTo( 0, 0 );
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setPath( path );
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setPinPoint( QPointF( 0, 0 ) );
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}
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break;
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case SYMBOL_RIGHT_ALIGNED_TRIANGLE:
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style = QwtSymbol::Path;
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{
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QPainterPath path;
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path.moveTo( 0, 0 );
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path.lineTo( 10, 10 );
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path.lineTo( 0, 20 );
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path.lineTo( 0, 0 );
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setPath( path );
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setPinPoint( QPointF( 0, 0 ) );
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}
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break;
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case SYMBOL_LEFT_ANGLED_TRIANGLE:
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style = QwtSymbol::Path;
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{
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QPainterPath path;
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path.moveTo( 0, 0 );
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path.lineTo( 0, 10 );
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path.lineTo( -10, 10 );
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path.lineTo( 0, 0 );
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setPath( path );
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setPinPoint( QPointF( 0, 10 ) );
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}
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break;
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case SYMBOL_RIGHT_ANGLED_TRIANGLE:
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style = QwtSymbol::Path;
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{
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QPainterPath path;
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path.moveTo( 0, 0 );
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path.lineTo( 0, 10 );
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path.lineTo( 10, 10 );
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path.lineTo( 0, 0 );
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setPath( path );
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setPinPoint( QPointF( 0, 10 ) );
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}
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break;
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case SYMBOL_UP_TRIANGLE:
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style = QwtSymbol::UTriangle;
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break;
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case SYMBOL_STAR1:
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style = QwtSymbol::Star1;
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break;
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case SYMBOL_STAR2:
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style = QwtSymbol::Star2;
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break;
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case SYMBOL_HEXAGON:
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style = QwtSymbol::Hexagon;
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break;
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case SYMBOL_LEFT_TRIANGLE:
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style = QwtSymbol::LTriangle;
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break;
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case SYMBOL_RIGHT_TRIANGLE:
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style = QwtSymbol::RTriangle;
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default:
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break;
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}
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setStyle( style );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtSymbol::renderSymbols( QPainter* painter, const QPointF* points, int numPoints ) const
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{
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QwtSymbol::renderSymbols( painter, points, numPoints );
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if ( !m_globalLabel.isEmpty() )
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{
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for ( int i = 0; i < numPoints; i++ )
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{
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auto position = points[i];
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renderSymbolLabel( painter, position, m_globalLabel );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtSymbol::renderSymbolLabel( QPainter* painter, const QPointF& position, const QString& label ) const
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{
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painter->save();
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QFont font = painter->font();
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font.setPixelSize( m_labelFontSizePx );
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painter->setFont( font );
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painter->setPen( RiaColorTools::textColor() );
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QSize symbolSize = QwtSymbol::size();
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QRect symbolRect( position.x(), position.y(), symbolSize.width(), symbolSize.height() );
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QRect labelRect = labelBoundingRect( painter, symbolRect, label );
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painter->drawText( labelRect.topLeft(), label );
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painter->restore();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QString RiuQwtSymbol::globalLabel() const
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{
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return m_globalLabel;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtSymbol::setGlobalLabel( const QString& label )
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{
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m_globalLabel = label;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuQwtSymbol::setLabelPosition( LabelPosition labelPosition )
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{
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m_labelPosition = labelPosition;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel1, int indexLevel2 )
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{
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std::vector<std::vector<PointSymbolEnum>> categorisedStyles = {
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{ SYMBOL_ELLIPSE, SYMBOL_RECT, SYMBOL_DIAMOND },
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{ SYMBOL_DOWN_TRIANGLE, SYMBOL_UP_TRIANGLE },
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{ SYMBOL_LEFT_TRIANGLE, SYMBOL_RIGHT_TRIANGLE },
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{ SYMBOL_CROSS, SYMBOL_XCROSS },
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{ SYMBOL_STAR1, SYMBOL_STAR2 },
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};
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int level1Category = indexLevel1 % int( categorisedStyles.size() );
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int level2Category = indexLevel2 % int( categorisedStyles[level1Category].size() );
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return categorisedStyles[level1Category][level2Category];
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel )
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{
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std::vector<PointSymbolEnum> contrastingSymbols = { SYMBOL_ELLIPSE,
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SYMBOL_CROSS,
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SYMBOL_RECT,
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SYMBOL_DOWN_TRIANGLE,
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SYMBOL_UP_TRIANGLE,
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SYMBOL_LEFT_TRIANGLE,
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SYMBOL_RIGHT_TRIANGLE,
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SYMBOL_STAR2,
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SYMBOL_DIAMOND,
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SYMBOL_STAR1 };
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return contrastingSymbols[indexLevel % (int)contrastingSymbols.size()];
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}
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//--------------------------------------------------------------------------------------------------
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/// Is this a symbol with an interior and a border? If false, it is just lines.
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//--------------------------------------------------------------------------------------------------
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bool RiuQwtSymbol::isFilledSymbol( PointSymbolEnum symbol )
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{
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return symbol != SYMBOL_NONE && symbol != SYMBOL_CROSS && symbol != SYMBOL_XCROSS && symbol != SYMBOL_STAR1;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QRect RiuQwtSymbol::labelBoundingRect( const QPainter* painter, const QRect& symbolRect, const QString& label ) const
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{
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CVF_ASSERT( painter );
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QPoint symbolPosition = symbolRect.topLeft();
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int symbolWidth = symbolRect.width();
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int symbolHeight = symbolRect.height();
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int labelWidth = painter->fontMetrics().width( label );
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int labelHeight = painter->fontMetrics().height();
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QPoint labelPosition;
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if ( m_labelPosition == LabelAboveSymbol )
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{
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labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() - 5 );
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}
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else if ( m_labelPosition == LabelBelowSymbol )
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{
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labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() + symbolHeight + 5 );
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}
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else if ( m_labelPosition == LabelLeftOfSymbol )
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{
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labelPosition = QPoint( symbolPosition.x() - labelWidth - symbolWidth, symbolPosition.y() );
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}
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else if ( m_labelPosition == LabelRightOfSymbol )
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{
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labelPosition = QPoint( symbolPosition.x() + symbolWidth + 3, symbolPosition.y() );
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}
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return QRect( labelPosition.x(), labelPosition.y(), labelWidth, labelHeight );
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}
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