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#3945 Avoid redoing ray tracing for contour maps when we can
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@@ -134,6 +134,8 @@ private:
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private:
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void generateGridMapping();
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bool gridMappingNeedsUpdating() const;
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void invalidateGridMapping();
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double valueInCell(uint i, uint j) const;
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bool hasResultInCell(uint i, uint j) const;
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