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Support linking of 2D intersection views
* Major refactor from RimGridView to Rim3dView * Move view linker/controller functions to Rim3dView * Add bitmask to define the content of a 3D view * Link views based on matching content * Enable bit mask operators at global scope * Make it possible to use 2d intersection views as comparison views * Fix crash when a view used as comparison view is deleted * Move unlinking to Rim3dView * Add options to snapshot only 3D views/plots as part of regression testing * WBS plot: Improve default name, hide axis for some tracks
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@@ -32,8 +32,8 @@ class Rim3dView;
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class RimViewManipulator
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{
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public:
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static void applySourceViewCameraOnDestinationViews( RimGridView* sourceView,
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const std::vector<RimGridView*>& destinationViews );
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static void applySourceViewCameraOnDestinationViews( Rim3dView* sourceView,
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const std::vector<Rim3dView*>& destinationViews );
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static cvf::Vec3d calculateEquivalentCamPosOffset( Rim3dView* sourceView, Rim3dView* destView );
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private:
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