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#3941 Improve contour map performance by several measures
* Discarding triangles that aren't inside current level. Big gain. * Checking bbox for contour levels. Minor gain. * Doing less interpolation. Minor gain.
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@@ -50,6 +50,7 @@ public:
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{
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std::vector<cvf::Vec3d> vertices;
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double value;
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cvf::BoundingBox bbox;
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};
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enum ResultAggregationEnum
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