#12211 Show mesh lines on fracture triangle geometry

This commit is contained in:
Kristian Bendiksen committed 2025-03-07 15:25:55 +01:00
1 parent 432ac87862
commit 871a064289
9 files changed
+110 -7

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@@ -44,6 +44,7 @@
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfRenderStateBlending.h"
#include "cvfVector3.h"
#include <limits>
@@ -91,6 +92,11 @@ void RivSurfacePartMgr::appendNativeGeometryPartsToModel( cvf::ModelBasicList* m
model->addPart( m_nativeTrianglesPart.p() );
if ( m_nativeMeshLinesPart.isNull() && m_surfaceInView->isMeshLinesEnabled() )
{
generateNativeLinesPartGeometry();
}
if ( m_nativeMeshLinesPart.notNull() )
{
m_nativeMeshLinesPart->setTransform( scaleTransform );
@@ -400,7 +406,7 @@ void RivSurfacePartMgr::generatePartGeometry()
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generateNativePartGeometry()
cvf::ref<cvf::Vec3fArray> RivSurfacePartMgr::convertToDisplayOffsetVertices( const std::vector<cvf::Vec3d>& vertices ) const
{
cvf::Vec3d displayModOffset( 0, 0, 0 );
@@ -411,17 +417,27 @@ void RivSurfacePartMgr::generateNativePartGeometry()
if ( ownerCase ) displayModOffset = ownerCase->displayModelOffset();
}
cvf::ref<cvf::Vec3fArray> cvfVertices = new cvf::Vec3fArray( vertices.size() );
for ( size_t i = 0; i < vertices.size(); ++i )
{
( *cvfVertices )[i] = cvf::Vec3f( vertices[i] - displayModOffset );
}
return cvfVertices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generateNativePartGeometry()
{
m_usedSurfaceData = m_surfaceInView->surface()->surfaceData();
if ( m_usedSurfaceData.isNull() ) return;
const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
if ( vertices.empty() ) return;
cvf::ref<cvf::Vec3fArray> cvfVertices = new cvf::Vec3fArray( vertices.size() );
for ( size_t i = 0; i < vertices.size(); ++i )
{
( *cvfVertices )[i] = cvf::Vec3f( vertices[i] - displayModOffset );
}
cvf::ref<cvf::Vec3fArray> cvfVertices = convertToDisplayOffsetVertices( vertices );
const std::vector<unsigned>& triangleIndices = m_usedSurfaceData->triangleIndices();
cvf::ref<cvf::UIntArray> cvfIndices = new cvf::UIntArray( triangleIndices );
@@ -440,3 +456,43 @@ void RivSurfacePartMgr::generateNativePartGeometry()
m_nativeTrianglesPart->setDrawable( drawGeo.p() );
m_nativeTrianglesPart->setSourceInfo( objectSourceInfo.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generateNativeLinesPartGeometry()
{
m_usedSurfaceData = m_surfaceInView->surface()->surfaceData();
if ( m_usedSurfaceData.isNull() ) return;
const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
if ( vertices.empty() ) return;
cvf::ref<cvf::Vec3fArray> cvfVertices = convertToDisplayOffsetVertices( vertices );
const std::vector<unsigned>& triangleIndices = m_usedSurfaceData->triangleIndices();
cvf::ref<cvf::UIntArray> cvfIndices = new cvf::UIntArray( triangleIndices );
cvf::ref<cvf::PrimitiveSetIndexedUInt> indexSet = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINE_STRIP );
indexSet->setIndices( cvfIndices.p() );
cvf::ref<cvf::DrawableGeo> drawGeo = new cvf::DrawableGeo;
drawGeo->addPrimitiveSet( indexSet.p() );
drawGeo->setVertexArray( cvfVertices.p() );
drawGeo->computeNormals();
m_nativeMeshLinesPart = new cvf::Part;
m_nativeMeshLinesPart->setName( "Mesh" );
m_nativeMeshLinesPart->setDrawable( drawGeo.p() );
m_nativeMeshLinesPart->updateBoundingBox();
m_nativeMeshLinesPart->setEnableMask( meshFaultBit );
m_nativeMeshLinesPart->setPriority( RivPartPriority::PartType::MeshLines );
m_nativeMeshLinesPart->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
caf::MeshEffectGenerator lineEffGen( cvf::Color3::BLACK );
lineEffGen.setLineWidth( 1.0f );
cvf::ref<cvf::Effect> eff = lineEffGen.generateCachedEffect();
m_nativeMeshLinesPart->setEffect( eff.p() );
}
@@ -59,6 +59,9 @@ private:
void generatePartGeometry();
void generateNativePartGeometry();
void generateNativeLinesPartGeometry();
cvf::ref<cvf::Vec3fArray> convertToDisplayOffsetVertices( const std::vector<cvf::Vec3d>& vertices ) const;
bool m_useNativePartsOnly;