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ContourMap: Add texture-based rendering as default rendering mode
Extract and clean up prototype from contour-map-01 branch: - RivContourMapProjectionPartMgr: add appendProjectionAsTexturedQuad(), createSingleTexturedQuadPart(), createXYPlaneQuadGeoWithTexCoords(), and createTexture() — renders the map as a single GPU-textured quad with transparency (alpha=0) for undefined/infinity cells - RimContourMapProjection: add m_showTextureImage (default true) and m_showTrianglesWithColor (default false) PDM fields; guard triangle mesh generation when showTrianglesWithColor() is false - RimEclipseContourMapView, RimGeoMechContourMapView: branch appendContourMapProjectionToModel() to use texture or triangle path based on the new flags; Statistics view inherits Eclipse path Prototype dead code (debug file save, SurfaceEffectGenerator fallback, redundant createImage()) not carried forward.
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@@ -32,6 +32,7 @@
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#include "cvfVector4.h"
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class RigContourMapGrid;
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class RigContourMapProjection;
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namespace cvf
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{
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@@ -40,6 +41,7 @@ class ScalarMapper;
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class Color3f;
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class ModelBasicList;
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class Part;
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class TextureImage;
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} // namespace cvf
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class RivContourMapProjectionPartMgr : public cvf::Object
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@@ -70,6 +72,12 @@ public:
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const cvf::Vec2d& pickPoint,
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const RigContourMapGrid& contourMapGrid ) const;
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void appendProjectionAsTexturedQuad( cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform,
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cvf::ScalarMapper* mapper,
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const RigContourMapProjection& contourMapProjection,
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const RigContourMapGrid& contourMapGrid );
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cvf::ref<cvf::Vec2fArray> createTextureCoords( const std::vector<double>& values, cvf::ScalarMapper* scalarMapper ) const;
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private:
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@@ -104,9 +112,15 @@ private:
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const RigContourPolygonsTools::ContourPolygons& previousLevel,
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double tolerance );
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cvf::ref<cvf::Part> createSingleTexturedQuadPart( const cvf::Vec3dArray& cornerPoints, cvf::ref<cvf::TextureImage> image, bool transparent );
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static cvf::ref<cvf::DrawableGeo> createXYPlaneQuadGeoWithTexCoords( const cvf::Vec3dArray& cornerPoints );
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static cvf::TextureImage* createTexture( const RigContourMapProjection* contourMapProjection, cvf::ScalarMapper* scalarMapper );
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private:
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caf::PdmPointer<caf::PdmObject> m_pdmObject;
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std::vector<std::vector<cvf::BoundingBox>> m_labelBoundingBoxes;
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cvf::ref<cvf::Effect> m_labelEffect;
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cvf::ref<cvf::ShaderProgram> m_textureShaderProg;
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};
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