Update stress source selection

Clean up UI a bit
This commit is contained in:
jonjenssen authored and jonjenssen committed 2024-01-22 20:39:07 +01:00
1 parent 3388f60aa3
commit 8831a8dcc7
11 files changed
+108 -64

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@@ -51,16 +51,14 @@ RimFaultReactivationDataAccessorStressEclipse::RimFaultReactivationDataAccessorS
double gradient,
double seabedDepth,
double waterDensity,
double lateralStressComponentX,
double lateralStressComponentY,
double lateralStressComponent,
const std::map<RimFaultReactivation::ElementSets, double>& densities )
: RimFaultReactivationDataAccessorStress( property, gradient, seabedDepth )
, m_eclipseCase( eclipseCase )
, m_caseData( nullptr )
, m_mainGrid( nullptr )
, m_waterDensity( waterDensity )
, m_lateralStressComponentX( lateralStressComponentX )
, m_lateralStressComponentY( lateralStressComponentY )
, m_lateralStressComponent( lateralStressComponent )
, m_densities( densities )
{
if ( m_eclipseCase )
@@ -291,7 +289,7 @@ std::pair<bool, RimFaultReactivation::ElementSets> RimFaultReactivationDataAcces
double RimFaultReactivationDataAccessorStressEclipse::lateralStressComponentX( const cvf::Vec3d& position,
RimFaultReactivation::GridPart gridPart ) const
{
return m_lateralStressComponentX;
return m_lateralStressComponent;
}
//--------------------------------------------------------------------------------------------------
@@ -300,5 +298,5 @@ double RimFaultReactivationDataAccessorStressEclipse::lateralStressComponentX( c
double RimFaultReactivationDataAccessorStressEclipse::lateralStressComponentY( const cvf::Vec3d& position,
RimFaultReactivation::GridPart gridPart ) const
{
return m_lateralStressComponentY;
return m_lateralStressComponent;
}