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#5369 First sensible border geometry.
Still not handling holes returned from clipper. Int-point size (for clipper) implications not yet understood/investigated
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@ -47,6 +47,9 @@
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#include "../cafHexInterpolator/cafHexInterpolator.h"
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#include "../cafHexInterpolator/cafHexInterpolator.h"
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#include "RivSectionFlattner.h"
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#include "RivSectionFlattner.h"
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#include "RiaLogging.h"
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#include "clipper.hpp"
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cvf::ref<caf::DisplayCoordTransform> displayCoordTransform( const RimIntersection* intersection )
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cvf::ref<caf::DisplayCoordTransform> displayCoordTransform( const RimIntersection* intersection )
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{
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{
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Rim3dView* rimView = nullptr;
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Rim3dView* rimView = nullptr;
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@ -129,6 +132,114 @@ private:
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cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
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cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
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};
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};
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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template <typename Vec3Type>
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double closestAxisSignedAreaPlanarPolygon( const cvf::Vec3d& planeNormal, const std::vector<Vec3Type>& polygon )
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{
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int Z = cvf::GeometryTools::findClosestAxis( planeNormal );
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int X = ( Z + 1 ) % 3;
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int Y = ( Z + 2 ) % 3;
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// Use Shoelace formula to calculate signed area.
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// https://en.wikipedia.org/wiki/Shoelace_formula
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double signedArea = 0.0;
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for ( size_t i = 0; i < polygon.size(); ++i )
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{
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signedArea += ( polygon[( i + 1 ) % polygon.size()][X] + polygon[i][X] ) *
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( polygon[( i + 1 ) % polygon.size()][Y] - polygon[i][Y] );
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}
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return ( planeNormal[Z] > 0 ) ? signedArea : -signedArea;
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}
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class ClipperInterface
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{
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public:
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static ClipperLib::IntPoint toClipperPoint( const cvf::Vec3d& cvfPoint )
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{
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int xInt = cvfPoint.x() * clipperConversionFactor;
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int yInt = cvfPoint.y() * clipperConversionFactor;
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return ClipperLib::IntPoint( xInt, yInt, 0 );
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}
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static cvf::Vec3d fromClipperPoint( const ClipperLib::IntPoint& clipPoint )
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{
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return cvf::Vec3d( clipPoint.X, clipPoint.Y, 0.0 ) / clipperConversionFactor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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static std::vector<std::vector<cvf::Vec3d>>
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subtractAndSimplifyPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<std::vector<cvf::Vec3d>>& polygonsToSubtract )
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{
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ClipperLib::Paths unionOfPolygonsToSubtract;
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{
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ClipperLib::Clipper unionator;
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for ( const auto& path : polygonsToSubtract )
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{
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ClipperLib::Path polyToSubtractPath;
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for ( const auto& v : path )
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{
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polyToSubtractPath.push_back( toClipperPoint( v ) );
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}
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unionator.AddPath( polyToSubtractPath, ClipperLib::ptSubject, true );
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}
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unionator.Execute( ClipperLib::ctUnion,
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unionOfPolygonsToSubtract,
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ClipperLib::pftEvenOdd,
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ClipperLib::pftEvenOdd );
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}
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ClipperLib::Path sourcePolygonPath;
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for ( const auto& v : sourcePolygon )
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{
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sourcePolygonPath.push_back( toClipperPoint( v ) );
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}
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ClipperLib::Clipper subtractor;
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subtractor.AddPath( sourcePolygonPath, ClipperLib::ptSubject, true );
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subtractor.AddPaths( unionOfPolygonsToSubtract, ClipperLib::ptClip, true );
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ClipperLib::Paths subtractionResultPaths;
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subtractor.Execute( ClipperLib::ctDifference,
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subtractionResultPaths,
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ClipperLib::pftEvenOdd,
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ClipperLib::pftEvenOdd );
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ClipperLib::CleanPolygons( subtractionResultPaths, 3 );
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std::vector<std::vector<cvf::Vec3d>> clippedPolygons;
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// Convert back to std::vector<std::vector<cvf::Vec3d> >
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for ( ClipperLib::Path pathInSol : subtractionResultPaths )
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{
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std::vector<cvf::Vec3d> clippedPolygon;
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for ( ClipperLib::IntPoint IntPosition : pathInSol )
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{
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clippedPolygon.push_back( fromClipperPoint( IntPosition ) );
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}
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clippedPolygons.push_back( clippedPolygon );
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}
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return clippedPolygons;
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}
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private:
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static double clipperConversionFactor;
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};
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double ClipperInterface::clipperConversionFactor = 100; // For transform to clipper int
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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@ -177,7 +288,7 @@ void RivSurfaceIntersectionGeometryGenerator::calculateArrays()
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std::array<cvf::Vec3d, 8> cellCorners;
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std::array<cvf::Vec3d, 8> cellCorners;
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std::array<size_t, 8> cornerIndices;
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std::array<size_t, 8> cornerIndices;
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size_t startOfGeneratedTrianglesForNativeTriangles = outputTriangleVertices.size();
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size_t startOfGeneratedTrianglesForNativeTriangle = outputTriangleVertices.size();
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for ( size_t ticIdx = 0; ticIdx < triIntersectedCellCandidates.size(); ++ticIdx )
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for ( size_t ticIdx = 0; ticIdx < triIntersectedCellCandidates.size(); ++ticIdx )
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{
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{
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@ -253,7 +364,7 @@ void RivSurfaceIntersectionGeometryGenerator::calculateArrays()
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// Add triangles for the part of the native triangle outside any gridcells
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// Add triangles for the part of the native triangle outside any gridcells
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if ( startOfGeneratedTrianglesForNativeTriangles == outputTriangleVertices.size() )
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if ( startOfGeneratedTrianglesForNativeTriangle == outputTriangleVertices.size() )
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{
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{
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// No triangles created, use the complete native triangle
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// No triangles created, use the complete native triangle
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outputTriangleVertices.push_back( cvf::Vec3f( p0 - displayModelOffset ) );
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outputTriangleVertices.push_back( cvf::Vec3f( p0 - displayModelOffset ) );
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@ -268,9 +379,148 @@ void RivSurfaceIntersectionGeometryGenerator::calculateArrays()
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}
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}
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else
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else
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{
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{
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// Todo:
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// Use area to check if the native triangle was completely covered by the intersection triangles
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double nativeTriangleArea = 0.0;
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double intersectionArea = 0.0;
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double minSignificantTriangleArea = 0.0;
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{
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std::vector<cvf::Vec3f> nativeTriangle = {cvf::Vec3f( p0 - displayModelOffset ),
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cvf::Vec3f( p1 - displayModelOffset ),
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cvf::Vec3f( p2 - displayModelOffset )};
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nativeTriangleArea = closestAxisSignedAreaPlanarPolygon( plane.normal(), nativeTriangle );
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minSignificantTriangleArea = 1e-4 * nativeTriangleArea;
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std::vector<cvf::Vec3f> intersectionTriangle( 3 );
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for ( size_t tvxIdx = startOfGeneratedTrianglesForNativeTriangle; tvxIdx < outputTriangleVertices.size();
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tvxIdx += 3 )
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{
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std::copy( outputTriangleVertices.begin() + tvxIdx,
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outputTriangleVertices.begin() + tvxIdx + 3,
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intersectionTriangle.begin() );
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intersectionArea += closestAxisSignedAreaPlanarPolygon( plane.normal(), intersectionTriangle );
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}
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// If we have covered enough, do not try to create triangles for the rest
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if ( ( nativeTriangleArea - intersectionArea ) < minSignificantTriangleArea ) continue;
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}
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// Subtract the created triangles from the native triangle
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// Subtract the created triangles from the native triangle
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// We need to transform the triangles into x/y plane to do the polygon operation
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// Find the local CS for the native triangle in display coords
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cvf::Mat4d nativeTriangleCS;
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{
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cvf::Vec3d ez = plane.normal().getNormalized();
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cvf::Vec3d ex = ( p1 - p0 ).getNormalized();
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cvf::Vec3d ey = ez ^ ex;
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nativeTriangleCS = cvf::Mat4d::fromCoordSystemAxes( &ex, &ey, &ez );
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nativeTriangleCS.setTranslation( p0 - displayModelOffset );
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}
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cvf::Mat4d invNativeTriangleCS = nativeTriangleCS.getInverted();
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std::vector<std::vector<cvf::Vec3d>> polygonsToSubtract;
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for ( size_t tvxIdx = startOfGeneratedTrianglesForNativeTriangle; tvxIdx < outputTriangleVertices.size();
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tvxIdx += 3 )
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{
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std::vector<cvf::Vec3d> triangle =
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{cvf::Vec3d( outputTriangleVertices[tvxIdx + 0] ).getTransformedPoint( invNativeTriangleCS ),
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cvf::Vec3d( outputTriangleVertices[tvxIdx + 1] ).getTransformedPoint( invNativeTriangleCS ),
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cvf::Vec3d( outputTriangleVertices[tvxIdx + 2] ).getTransformedPoint( invNativeTriangleCS )};
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polygonsToSubtract.push_back( triangle );
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}
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std::vector<cvf::Vec3d> nativeTrianglePoly =
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{( cvf::Vec3d( cvf::Vec3f( p0 - displayModelOffset ) ) ).getTransformedPoint( invNativeTriangleCS ),
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( cvf::Vec3d( cvf::Vec3f( p1 - displayModelOffset ) ) ).getTransformedPoint( invNativeTriangleCS ),
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( cvf::Vec3d( cvf::Vec3f( p2 - displayModelOffset ) ) ).getTransformedPoint( invNativeTriangleCS )};
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std::vector<std::vector<cvf::Vec3d>> remainingPolygons;
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remainingPolygons = ClipperInterface::subtractAndSimplifyPolygons( nativeTrianglePoly, polygonsToSubtract );
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// Check for holes in solution
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bool hasHoles = false;
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for ( const auto& remainingPolygon : remainingPolygons )
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{
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double area = closestAxisSignedAreaPlanarPolygon( cvf::Vec3d::Z_AXIS, remainingPolygon );
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if ( area < -minSignificantTriangleArea )
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{
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hasHoles = true;
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}
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}
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if ( hasHoles ) continue; // Cant tesselate polygons with holes
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// Add the remains
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// Add the remains
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for ( const auto& remainingPolygon : remainingPolygons )
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{
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if ( remainingPolygon.empty() ) continue;
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cvf::EarClipTesselator tess;
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tess.setNormal( plane.normal() );
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tess.setMinTriangleArea( minSignificantTriangleArea );
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cvf::Vec3dArray cvfNodes( remainingPolygon );
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tess.setGlobalNodeArray( cvfNodes );
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std::vector<size_t> polyIndexes;
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for ( size_t idx = 0; idx < remainingPolygon.size(); ++idx )
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{
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polyIndexes.push_back( idx );
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}
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tess.setPolygonIndices( polyIndexes );
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std::vector<size_t> triangleIndices;
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bool isTesselationOk = tess.calculateTriangles( &triangleIndices );
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if ( !isTesselationOk )
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{
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// continue;
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// CVF_ASSERT( false );
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}
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double tesselatedArea = 0;
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for ( size_t idx = 0; idx < triangleIndices.size(); idx += 3 )
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{
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cvf::Vec3f tp1(
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( remainingPolygon[triangleIndices[idx + 0]] ).getTransformedPoint( nativeTriangleCS ) );
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cvf::Vec3f tp2(
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( remainingPolygon[triangleIndices[idx + 1]] ).getTransformedPoint( nativeTriangleCS ) );
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cvf::Vec3f tp3(
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( remainingPolygon[triangleIndices[idx + 2]] ).getTransformedPoint( nativeTriangleCS ) );
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outputTriangleVertices.push_back( tp1 );
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outputTriangleVertices.push_back( tp2 );
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outputTriangleVertices.push_back( tp3 );
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std::vector<cvf::Vec3f> nativeTriangle = {tp1, tp2, tp3};
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tesselatedArea += closestAxisSignedAreaPlanarPolygon( plane.normal(), nativeTriangle );
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m_triangleToCellIdxMap.push_back( cvf::UNDEFINED_SIZE_T );
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m_triVxToCellCornerWeights.push_back( RivIntersectionVertexWeights() );
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m_triVxToCellCornerWeights.push_back( RivIntersectionVertexWeights() );
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m_triVxToCellCornerWeights.push_back( RivIntersectionVertexWeights() );
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}
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if ( ( tesselatedArea - 20 * minSignificantTriangleArea ) > ( nativeTriangleArea - intersectionArea ) )
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{
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double overlapArea = tesselatedArea - ( nativeTriangleArea - intersectionArea );
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RiaLogging::debug( "Surface intersection triangularization overlap detected : " +
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QString::number( overlapArea ) );
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// CVF_ASSERT( false );
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}
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}
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}
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}
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}
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}
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