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Fix intersection crash by making sure we do nothing when top limit is below bottom limit
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committed by
Magne Sjaastad
parent
fd7821a10b
commit
89773da26e
@@ -236,6 +236,10 @@ void RivExtrudedCurveIntersectionPartMgr::generatePartGeometry()
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{
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if ( m_intersectionGenerator.isNull() ) return;
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if ( m_rimIntersection->depthFilterType() == RimIntersectionFilterEnum::INTERSECT_FILTER_BETWEEN &&
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( m_rimIntersection->lowerFilterDepth( 1.0 ) <= m_rimIntersection->upperFilterDepth( 1.0 ) ) )
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return;
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bool useBufferObjects = true;
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// Surface geometry
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{
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