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Added possibility to setCurrentFrame without emitting a signal
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@ -157,6 +157,19 @@ int FrameAnimationControl::currentFrame() const
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return m_currentFrame;
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return m_currentFrame;
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Set current frame without emitting signal
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/// Used when views are linked and need to update current frame without emitting a signal
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/// Emitting a signal will cause infinite recursion
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//--------------------------------------------------------------------------------------------------
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void FrameAnimationControl::setCurrentFrameOnly(int frameIndex)
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{
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if (frameIndex >= 0)
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{
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m_currentFrame = frameIndex;
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}
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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@ -58,6 +58,7 @@ public:
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void setNumFrames(int numFrames);
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void setNumFrames(int numFrames);
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int numFrames() const;
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int numFrames() const;
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int currentFrame() const;
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int currentFrame() const;
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void setCurrentFrameOnly(int frameIndex);
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bool isActive() const;
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bool isActive() const;
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