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#923 Intersections: Input points by clicking in 3D view
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@@ -133,7 +133,7 @@ void RimIntersectionCollection::appendPartsToModel(cvf::ModelBasicList* model, c
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cs->crossSectionPartMgr()->appendNativeCrossSectionFacesToModel(model, scaleTransform);
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cs->crossSectionPartMgr()->appendMeshLinePartsToModel(model, scaleTransform);
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if (cs->inputFromViewerEnabled)
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if (cs->inputPolyLineFromViewerEnabled)
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{
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cs->crossSectionPartMgr()->appendPolylinePartsToModel(model, scaleTransform);
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}
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