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Improve well path modeling
* Improve handling of MD at first target * When sea level well target is disabled, update MD of first target * Show well target spheres by default, allow toggling of spheres * Activate well target modifiers when clicking on well targets * Remove selection update causing an unstable 3D view * Improve display and handling of multiple locations * Add special 3D target for tie in well target * Add slider to tie in MD input field * Show MD in well path target table * Delete all well path laterals when deleting a well path * Python : Add lateral to parent well * Python : Add perforation interval
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 - Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfDrawableVectors.h"
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class RivDrawableSpheres : public cvf::DrawableVectors
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{
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public:
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RivDrawableSpheres();
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RivDrawableSpheres( cvf::String vectorMatrixUniformName, cvf::String colorUniformName );
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bool rayIntersectCreateDetail( const cvf::Ray& ray,
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cvf::Vec3d* intersectionPoint,
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cvf::ref<cvf::HitDetail>* hitDetail ) const override;
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void setRadius( float radius );
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void setCenterCoords( cvf::Vec3fArray* vertexArray );
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private:
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cvf::ref<cvf::Vec3fArray> m_centerCoordArray; // Coordinates for sphere center
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float m_radius; // Sphere radius
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};
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