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Refactored GeoMechView createDisplayModel
Made adding well paths less obfuscated Preparing for #314 Property Filter
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@@ -732,7 +732,7 @@ void RimEclipseView::updateStaticCellColors()
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimEclipseView::updateStaticCellColors(unsigned short geometryType)
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void RimEclipseView::updateStaticCellColors(RivCellSetEnum geometryType)
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{
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float opacity = static_cast< float> (1 - cvf::Math::clamp(this->wellCollection()->wellCellTransparencyLevel(), 0.0, 1.0));
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cvf::Color4f color(cvf::Color3::ORANGE);
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@@ -753,7 +753,7 @@ void RimEclipseView::updateStaticCellColors(unsigned short geometryType)
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case RANGE_FILTERED_INACTIVE: color = cvf::Color4f(cvf::Color3::LIGHT_GRAY); break;
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}
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m_reservoirGridPartManager->updateCellColor(static_cast<RivCellSetEnum>(geometryType), color);
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m_reservoirGridPartManager->updateCellColor(geometryType, color);
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}
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//--------------------------------------------------------------------------------------------------
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@@ -1456,3 +1456,43 @@ RimCase* RimEclipseView::ownerCase()
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return eclipseCase();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimEclipseView::addWellPathsToScene(cvf::Scene* scene,
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const cvf::Vec3d& displayModelOffset,
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double characteristicCellSize,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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cvf::Transform* scaleTransform)
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{
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CVF_ASSERT(scene);
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CVF_ASSERT(scaleTransform);
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cvf::String wellPathModelName = "WellPathModel";
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std::vector<cvf::Model*> wellPathModels;
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for (cvf::uint i = 0; i < scene->modelCount(); i++)
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{
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if (scene->model(i)->name() == wellPathModelName)
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{
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wellPathModels.push_back(scene->model(i));
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}
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}
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for (size_t i = 0; i < wellPathModels.size(); i++)
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{
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scene->removeModel(wellPathModels[i]);
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}
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// Append static Well Paths to model
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cvf::ref<cvf::ModelBasicList> wellPathModelBasicList = new cvf::ModelBasicList;
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wellPathModelBasicList->setName(wellPathModelName);
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addWellPathsToModel(wellPathModelBasicList.p(),
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displayModelOffset,
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characteristicCellSize,
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wellPathClipBoundingBox,
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scaleTransform);
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scene->addModel(wellPathModelBasicList.p());
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}
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