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Refactored GeoMechView createDisplayModel
Made adding well paths less obfuscated Preparing for #314 Property Filter
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@@ -140,7 +140,7 @@ private:
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virtual cvf::Transform* scaleTransform();
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virtual void updateStaticCellColors();
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void updateStaticCellColors(unsigned short geometryType);
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void updateStaticCellColors(RivCellSetEnum geometryType);
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void updateLegends();
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void updateMinMaxValuesAndAddLegendToView(QString legendLabel, RimResultSlot* resultSlot, RigCaseCellResultsData* cellResultsData);
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virtual void resetLegendsInViewer();
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@@ -151,6 +151,12 @@ private:
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void updateFaultColors();
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void syncronizeWellsWithResults();
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void addWellPathsToScene(cvf::Scene* scene,
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const cvf::Vec3d& displayModelOffset,
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double characteristicCellSize,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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cvf::Transform* scaleTransform);
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void clampCurrentTimestep();
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virtual RimCase* ownerCase();
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