Refactored GeoMechView createDisplayModel

Made adding well paths less obfuscated
Preparing for #314 Property Filter
This commit is contained in:
Jacob Støren
2015-06-22 09:09:33 +02:00
parent 088bc12459
commit 8f2090eccf
6 changed files with 110 additions and 88 deletions

View File

@@ -140,7 +140,7 @@ private:
virtual cvf::Transform* scaleTransform();
virtual void updateStaticCellColors();
void updateStaticCellColors(unsigned short geometryType);
void updateStaticCellColors(RivCellSetEnum geometryType);
void updateLegends();
void updateMinMaxValuesAndAddLegendToView(QString legendLabel, RimResultSlot* resultSlot, RigCaseCellResultsData* cellResultsData);
virtual void resetLegendsInViewer();
@@ -151,6 +151,12 @@ private:
void updateFaultColors();
void syncronizeWellsWithResults();
void addWellPathsToScene(cvf::Scene* scene,
const cvf::Vec3d& displayModelOffset,
double characteristicCellSize,
const cvf::BoundingBox& wellPathClipBoundingBox,
cvf::Transform* scaleTransform);
void clampCurrentTimestep();
virtual RimCase* ownerCase();