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#815 Reentered Whitespace
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@ -91,8 +91,8 @@ class RivIntersectionVertexWeights
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{
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public:
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explicit RivIntersectionVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1,
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size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1,
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double normDistFromE1Cut) : m_count(4)
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size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1,
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double normDistFromE1Cut) : m_count(4)
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{
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m_vxIds[0] = (edge1Vx1);
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m_vxIds[1] = (edge1Vx2);
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@ -79,11 +79,11 @@ bool HexGridIntersectionTools::planeLineIntersect(const cvf::Plane& plane, const
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//--------------------------------------------------------------------------------------------------
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bool HexGridIntersectionTools::planeTriangleIntersection(const cvf::Plane& plane,
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const cvf::Vec3d& p1, size_t p1Id,
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const cvf::Vec3d& p2, size_t p2Id,
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const cvf::Vec3d& p3, size_t p3Id,
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ClipVx* newVx1, ClipVx* newVx2,
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bool * isMostVxesOnPositiveSide)
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const cvf::Vec3d& p1, size_t p1Id,
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const cvf::Vec3d& p2, size_t p2Id,
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const cvf::Vec3d& p3, size_t p3Id,
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ClipVx* newVx1, ClipVx* newVx2,
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bool * isMostVxesOnPositiveSide)
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{
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int onPosSide[3];
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onPosSide[0] = plane.distanceSquared(p1) >= 0;
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@ -198,11 +198,12 @@ bool HexGridIntersectionTools::planeTriangleIntersection(const cvf::Plane& plane
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// The isTriangleEdgeCellContour bits refer to the edge after the corresponding triangle vertex.
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//--------------------------------------------------------------------------------------------------
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void HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(const std::vector<ClipVx> &triangleVxes,
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const std::vector<bool> &isTriangleEdgeCellContour,
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const cvf::Plane& p1Plane, const cvf::Plane& p2Plane,
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std::vector<ClipVx> *clippedTriangleVxes,
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std::vector<bool> *isClippedTriEdgeCellContour)
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void HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(const std::vector<ClipVx>& triangleVxes,
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const std::vector<bool>& isTriangleEdgeCellContour,
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const cvf::Plane& p1Plane,
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const cvf::Plane& p2Plane,
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std::vector<ClipVx>* clippedTriangleVxes,
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std::vector<bool>* isClippedTriEdgeCellContour)
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{
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size_t triangleCount = triangleVxes.size() / 3;
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@ -217,11 +218,12 @@ void HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(const std::
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newVx2OnP1.isVxIdsNative = false;
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bool isMostVxesOnPositiveSideOfP1 = false;
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bool isIntersectingP1 = planeTriangleIntersection(p1Plane,
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triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
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triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
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triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
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&newVx1OnP1, &newVx2OnP1, &isMostVxesOnPositiveSideOfP1);
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triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
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triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
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triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
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&newVx1OnP1, &newVx2OnP1, &isMostVxesOnPositiveSideOfP1);
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if (!isIntersectingP1 && !isMostVxesOnPositiveSideOfP1)
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{
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@ -233,24 +235,26 @@ void HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(const std::
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newVx1OnP2.isVxIdsNative = false;
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ClipVx newVx2OnP2;
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newVx2OnP2.isVxIdsNative = false;
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bool isMostVxesOnPositiveSideOfP2 = false;
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bool isIntersectingP2 = planeTriangleIntersection(p2Plane,
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triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
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triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
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triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
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&newVx1OnP2, &newVx2OnP2, &isMostVxesOnPositiveSideOfP2);
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triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
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triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
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triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
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&newVx1OnP2, &newVx2OnP2, &isMostVxesOnPositiveSideOfP2);
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if (!isIntersectingP2 && !isMostVxesOnPositiveSideOfP2)
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{
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continue; // Discard triangle
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}
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bool p1KeepAll = (!isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
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bool p2KeepAll = (!isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
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bool p1KeepQuad = (isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
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bool p2KeepQuad = (isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
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bool p1KeepTop = (isIntersectingP1 && !isMostVxesOnPositiveSideOfP1);
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bool p2KeepTop = (isIntersectingP2 && !isMostVxesOnPositiveSideOfP2);
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bool p1KeepAll = (!isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
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bool p2KeepAll = (!isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
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bool p1KeepQuad = ( isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
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bool p2KeepQuad = ( isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
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bool p1KeepTop = ( isIntersectingP1 && !isMostVxesOnPositiveSideOfP1);
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bool p2KeepTop = ( isIntersectingP2 && !isMostVxesOnPositiveSideOfP2);
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if (p1KeepAll && p2KeepAll)
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{
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