Backup - WIP

This commit is contained in:
Jørgen Herje
2024-03-06 15:32:23 +01:00
parent d300869217
commit 8f50da0212
11 changed files with 483 additions and 114 deletions

View File

@@ -53,9 +53,56 @@ cut_along_polyline_response: GridGeometryExtraction__pb2.CutAlongPolylineRespons
grid_geometry_extraction_stub.CutAlongPolyline(cut_along_polyline_request)
)
polygon_vertex_array_org = cut_along_polyline_response.polygonVertexArray
vertices_per_polygon = cut_along_polyline_response.verticesPerPolygonArr
source_cell_indices = cut_along_polyline_response.sourceCellIndicesArr
fence_mesh_sections = cut_along_polyline_response.feceMeshSections
print(f"Number of fence mesh sections: {len(fence_mesh_sections)}")
# for section in fence_mesh_sections:
for section in fence_mesh_sections:
polygon_vertex_array_uz = section.vertexArrayUZ
vertices_per_polygon = section.verticesPerPolygonArr
start = section.startUtmXY
end = section.endUtmXY
# Create directional vector from start to end
direction_vector = [end[0] - start[0], end[1] - start[1]]
# Decompose the polygon vertex array into x, y, z arrays
x_array = []
y_array = []
z_array = []
# 2 coordinates per vertex (u, v)
for i in range(0, len(polygon_vertex_array_uz), 2):
u = polygon_vertex_array_uz[i]
z = polygon_vertex_array_uz[i + 1]
# Calculate x, y from u and directional vector,
# where u is the length along the direction vector
x = start[0] + u * direction_vector[0]
y = start[1] + u * direction_vector[1]
x_array.append(x)
y_array.append(y)
z_array.append(z)
# ******************************************
# ******************************************
#
# TODO: CONTINUE FROM HERE
#
# ******************************************
# ******************************************
polygon_vertex_array_org = (
cut_along_polyline_response.polylineTestResponse.polygonVertexArray
)
vertices_per_polygon = (
cut_along_polyline_response.polylineTestResponse.verticesPerPolygonArr
)
source_cell_indices = (
cut_along_polyline_response.polylineTestResponse.sourceCellIndicesArr
)
x_start = polygon_vertex_array_org[0]
y_start = polygon_vertex_array_org[1]

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@@ -0,0 +1,247 @@
import numpy as np
import plotly.graph_objects as go
from rips.instance import *
from rips.generated.GridGeometryExtraction_pb2_grpc import *
from rips.generated.GridGeometryExtraction_pb2 import *
# from ..instance import *
# from ..generated.GridGeometryExtraction_pb2_grpc import *
# from ..generated.GridGeometryExtraction_pb2 import *
rips_instance = Instance.find()
grid_geometry_extraction_stub = GridGeometryExtractionStub(rips_instance.channel)
grid_file_name = None
grid_file_name = (
"D:\\Git\\resinsight-tutorials\\model-data\\norne\\NORNE_ATW2013_RFTPLT_V2.EGRID"
)
# Test polylines
mocked_model_fence_poly_line_utm_xy = [
11.2631,
11.9276,
14.1083,
18.2929,
18.3523,
10.9173,
]
norne_case_fence_poly_line_utm_xy = [
456221,
7.32113e06,
457150,
7.32106e06,
456885,
7.32176e06,
457648,
7.3226e06,
458805,
7.32278e06,
]
norne_case_single_segment_poly_line_utm_xy = [457150, 7.32106e06, 456885, 7.32176e06]
norne_case_single_segment_poly_line_gap_utm_xy = [460877, 7.3236e06, 459279, 7.32477e06]
fence_poly_line_utm_xy = norne_case_single_segment_poly_line_utm_xy
cut_along_polyline_request = GridGeometryExtraction__pb2.CutAlongPolylineRequest(
gridFilename=grid_file_name,
fencePolylineUtmXY=fence_poly_line_utm_xy,
)
cut_along_polyline_response: GridGeometryExtraction__pb2.CutAlongPolylineResponse = (
grid_geometry_extraction_stub.CutAlongPolyline(cut_along_polyline_request)
)
polygon_vertex_array_org = (
cut_along_polyline_response.polylineTestResponse.polygonVertexArray
)
vertices_per_polygon = (
cut_along_polyline_response.polylineTestResponse.verticesPerPolygonArr
)
source_cell_indices = (
cut_along_polyline_response.polylineTestResponse.sourceCellIndicesArr
)
x_start = polygon_vertex_array_org[0]
y_start = polygon_vertex_array_org[1]
z_start = polygon_vertex_array_org[2]
# Subtract x_start, y_start, z_start from all x, y, z coordinates
polygon_vertex_array = []
for i in range(0, len(polygon_vertex_array_org), 3):
polygon_vertex_array.extend(
[
polygon_vertex_array_org[i] - x_start,
polygon_vertex_array_org[i + 1] - y_start,
polygon_vertex_array_org[i + 2] - z_start,
]
)
num_vertex_coords = 3 # [x, y, z]
# Create x-, y-, and z-arrays
x_array = []
y_array = []
z_array = []
for i in range(0, len(polygon_vertex_array), num_vertex_coords):
# vertex array is provided as a single array of x, y, z coordinates
# i.e. [x1, y1, z1, x2, y2, z2, x3, y3, z3, ... , xn, yn, zn]
x_array.append(polygon_vertex_array[i + 0])
y_array.append(polygon_vertex_array[i + 1])
z_array.append(polygon_vertex_array[i + 2])
# Create triangular mesh
vertices = np.array(polygon_vertex_array).reshape(-1, 3)
# Create mesh data
x, y, z = vertices.T
i = []
j = []
k = []
# Create edges between points in triangles
triangle_edges_x = []
triangle_edges_y = []
triangle_edges_z = []
# Populate i, j, k based on vertices_per_polygon
# Create triangles from each polygon
# A quad with vertex [0,1,2,3] will be split into two triangles [0,1,2] and [0,2,3]
# A hexagon with vertex [0,1,2,3,4,5] will be split into four triangles [0,1,2], [0,2,3], [0,3,4], [0,4,5]
polygon_v0_idx = 0 # Index of vertex 0 in the polygon
for vertex_count in vertices_per_polygon:
# Must have at least one triangle
if vertex_count < 3:
polygon_v0_idx += vertex_count
continue
indices = list(range(polygon_v0_idx, polygon_v0_idx + vertex_count))
# Build triangles from polygon
num_triangles = vertex_count - 2
for triangle_index in range(0, num_triangles):
triangle_v0_idx = polygon_v0_idx
triangle_v1_idx = indices[triangle_index + 1]
triangle_v2_idx = indices[triangle_index + 2]
# Vertex indices for the triangle
i.append(triangle_v0_idx)
j.append(triangle_v1_idx)
k.append(triangle_v2_idx)
# Create edge between vertices in triangle with x,y,z coordinates, coordinates per vertex is 3
coordinate_step = 3 # step per vertex
triangle_v0_global_idx = triangle_v0_idx * coordinate_step
triangle_v1_global_idx = triangle_v1_idx * coordinate_step
triangle_v2_global_idx = triangle_v2_idx * coordinate_step
# Add x,y,z coordinates for the triangle vertices (closing triangle with 'None')
triangle_edges_x.extend(
[
polygon_vertex_array[triangle_v0_global_idx + 0],
polygon_vertex_array[triangle_v1_global_idx + 0],
polygon_vertex_array[triangle_v2_global_idx + 0],
polygon_vertex_array[triangle_v0_global_idx + 0],
None,
]
)
triangle_edges_y.extend(
[
polygon_vertex_array[triangle_v0_global_idx + 1],
polygon_vertex_array[triangle_v1_global_idx + 1],
polygon_vertex_array[triangle_v2_global_idx + 1],
polygon_vertex_array[triangle_v0_global_idx + 1],
None,
]
)
triangle_edges_z.extend(
[
polygon_vertex_array[triangle_v0_global_idx + 2],
polygon_vertex_array[triangle_v1_global_idx + 2],
polygon_vertex_array[triangle_v2_global_idx + 2],
polygon_vertex_array[triangle_v0_global_idx + 2],
None,
]
)
# Move to next polygon
polygon_v0_idx += vertex_count
# Create edges between points in polygons
polygon_edges_x = []
polygon_edges_y = []
polygon_edges_z = []
polygon_global_start_index = 0
coordinate_step = 3 # step per vertex
for vertex_count in vertices_per_polygon:
# Must have at least a triangle
if vertex_count < 3:
polygon_global_start_index += vertex_count * coordinate_step
continue
for vertex_idx in range(0, vertex_count):
vertex_global_idx = polygon_global_start_index + vertex_idx * coordinate_step
polygon_edges_x.append(polygon_vertex_array[vertex_global_idx + 0])
polygon_edges_y.append(polygon_vertex_array[vertex_global_idx + 1])
polygon_edges_z.append(polygon_vertex_array[vertex_global_idx + 2])
# Close the polygon
polygon_edges_x.append(polygon_vertex_array[polygon_global_start_index + 0])
polygon_edges_y.append(polygon_vertex_array[polygon_global_start_index + 1])
polygon_edges_z.append(polygon_vertex_array[polygon_global_start_index + 2])
polygon_edges_x.append(None)
polygon_edges_y.append(None)
polygon_edges_z.append(None)
polygon_global_start_index += vertex_count * coordinate_step
# Create mesh
mesh_3D = go.Mesh3d(
x=x, y=y, z=z, i=i, j=j, k=k, opacity=0.8, color="rgba(244,22,100,0.6)"
)
# Create edge lines for triangles
triangle_edges_3d = go.Scatter3d(
x=triangle_edges_x,
y=triangle_edges_y,
z=triangle_edges_z,
mode="lines",
name="",
line=dict(color="rgb(0,0,0)", width=1),
)
# Create outer edge lines for polygon
polygon_edges_3d = go.Scatter3d(
x=polygon_edges_x,
y=polygon_edges_y,
z=polygon_edges_z,
mode="lines",
name="",
line=dict(color="rgb(0,0,0)", width=1),
)
fig = go.Figure(
data=[
mesh_3D,
# triangle_edges_3d,
polygon_edges_3d,
]
)
# print(f"j array: {j_array}")
# print(f"Number of vertices: {len(vertex_array) / 3}")
# print(f"Number of traingles: {num_triangles}")
# print(f"Source cell indices array length: {len(source_cell_indices_arr)}")
# print(
# f"Origin UTM coordinates [x, y, z]: [{origin_utm.x}, {origin_utm.y}, {origin_utm.z}]"
# )
# print(
# f"Grid dimensions [I, J, K]: [{grid_dimensions.dimensions.i}, {grid_dimensions.dimensions.j}, {grid_dimensions.dimensions.k}]"
# )
print(fig.data)
fig.show()

View File

@@ -24,7 +24,8 @@ cut_along_polyline_response: GridGeometryExtraction__pb2.CutAlongPolylineRespons
grid_geometry_extraction_stub.CutAlongPolyline(cut_along_polyline_request)
)
vertex_array = cut_along_polyline_response.triangleVertexArray
vertex_array = cut_along_polyline_response.polylineTestResponse.triangleVertexArray
cut_along_polyline_response.polylineTestResponse
num_vertex_coords = 3 # [x, y, z]
num_vertices_per_triangle = 3 # [v1, v2, v3]