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#2578 Fix avoid UTM coordinates in 2D intersection View (behind the scenes)
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@@ -392,11 +392,12 @@ void RimIntersection::updateAzimuthLine()
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//--------------------------------------------------------------------------------------------------
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std::vector< std::vector <cvf::Vec3d> > RimIntersection::polyLines(double * horizontalLengthAlongWellToPolylineStart) const
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{
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CVF_ASSERT(horizontalLengthAlongWellToPolylineStart != nullptr);
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if (horizontalLengthAlongWellToPolylineStart) *horizontalLengthAlongWellToPolylineStart = 0.0;
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std::vector< std::vector <cvf::Vec3d> > lines;
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double horizontalProjectedLengthAlongWellPathToClipPoint = 0.0;
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if (horizontalLengthAlongWellToPolylineStart) *horizontalLengthAlongWellToPolylineStart = 0.0;
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if (type == CS_WELL_PATH)
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{
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if (wellPath() && wellPath->wellPathGeometry() )
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