#815 Moved files to Intersections folder

This commit is contained in:
Magne Sjaastad
2016-09-20 16:09:27 +02:00
parent b524abc48d
commit 935d49dfdb
9 changed files with 29 additions and 6 deletions

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# Use this workaround until we're on 2.8.3 on all platforms and can use CMAKE_CURRENT_LIST_DIR directly
if (${CMAKE_VERSION} VERSION_GREATER "2.8.2")
set(CEE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR}/)
endif()
set (SOURCE_GROUP_HEADER_FILES
${CEE_CURRENT_LIST_DIR}RivCrossSectionGeometryGenerator.h
${CEE_CURRENT_LIST_DIR}RivCrossSectionPartMgr.h
${CEE_CURRENT_LIST_DIR}RivCrossSectionSourceInfo.h
)
set (SOURCE_GROUP_SOURCE_FILES
${CEE_CURRENT_LIST_DIR}RivCrossSectionGeometryGenerator.cpp
${CEE_CURRENT_LIST_DIR}RivCrossSectionPartMgr.cpp
${CEE_CURRENT_LIST_DIR}RivCrossSectionSourceInfo.cpp
)
list(APPEND CODE_HEADER_FILES
${SOURCE_GROUP_HEADER_FILES}
)
list(APPEND CODE_SOURCE_FILES
${SOURCE_GROUP_SOURCE_FILES}
)
source_group( "ModelVisualization\\Intersections" FILES ${SOURCE_GROUP_HEADER_FILES} ${SOURCE_GROUP_SOURCE_FILES} ${CEE_CURRENT_LIST_DIR}CMakeLists_files.cmake )

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivCrossSectionGeometryGenerator.h"
#include "RigMainGrid.h"
#include "RigResultAccessor.h"
#include "RimCrossSection.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
#include "cvfDrawableGeo.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivCrossSectionGeometryGenerator::RivCrossSectionGeometryGenerator(const RimCrossSection* crossSection,
std::vector<std::vector<cvf::Vec3d> > &polylines,
const cvf::Vec3d& extrusionDirection,
const RivCrossSectionHexGridIntf* grid)
: m_crossSection(crossSection),
m_polyLines(polylines),
m_extrusionDirection(extrusionDirection),
m_hexGrid(grid)
{
m_triangleVxes = new cvf::Vec3fArray;
m_cellBorderLineVxes = new cvf::Vec3fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivCrossSectionGeometryGenerator::~RivCrossSectionGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionGeometryGenerator::calculateArrays()
{
if (m_triangleVxes->size()) return;
m_extrusionDirection.normalize();
std::vector<cvf::Vec3f> triangleVertices;
std::vector<cvf::Vec3f> cellBorderLineVxes;
cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
for (size_t pLineIdx = 0; pLineIdx < m_polyLines.size(); ++pLineIdx)
{
const std::vector<cvf::Vec3d>& m_polyLine = m_polyLines[pLineIdx];
if (m_polyLine.size() < 2) continue;
std::vector<cvf::Vec3d> m_adjustedPolyline;
adjustPolyline(m_polyLine, m_extrusionDirection, &m_adjustedPolyline);
size_t lineCount = m_adjustedPolyline.size();
for (size_t lIdx = 0; lIdx < lineCount - 1; ++lIdx)
{
cvf::Vec3d p1 = m_adjustedPolyline[lIdx];
cvf::Vec3d p2 = m_adjustedPolyline[lIdx+1];
cvf::BoundingBox sectionBBox;
sectionBBox.add(p1);
sectionBBox.add(p2);
double maxSectionHeight = gridBBox.radius();
sectionBBox.add(p1 + m_extrusionDirection*maxSectionHeight);
sectionBBox.add(p1 - m_extrusionDirection*maxSectionHeight);
sectionBBox.add(p2 + m_extrusionDirection*maxSectionHeight);
sectionBBox.add(p2 - m_extrusionDirection*maxSectionHeight);
std::vector<size_t> columnCellCandidates;
m_hexGrid->findIntersectingCells(sectionBBox, &columnCellCandidates);
cvf::Plane plane;
plane.setFromPoints(p1, p2, p2 + m_extrusionDirection*maxSectionHeight);
cvf::Plane p1Plane;
p1Plane.setFromPoints(p1, p1 + m_extrusionDirection*maxSectionHeight, p1 + plane.normal());
cvf::Plane p2Plane;
p2Plane.setFromPoints(p2, p2 + m_extrusionDirection*maxSectionHeight, p2 - plane.normal());
std::vector<caf::HexGridIntersectionTools::ClipVx> hexPlaneCutTriangleVxes;
hexPlaneCutTriangleVxes.reserve(5*3);
std::vector<bool> isTriangleEdgeCellContour;
isTriangleEdgeCellContour.reserve(5*3);
cvf::Vec3d cellCorners[8];
size_t cornerIndices[8];
for (size_t cccIdx = 0; cccIdx < columnCellCandidates.size(); ++cccIdx)
{
size_t globalCellIdx = columnCellCandidates[cccIdx];
if (!m_hexGrid->useCell(globalCellIdx)) continue;
hexPlaneCutTriangleVxes.clear();
m_hexGrid->cellCornerVertices(globalCellIdx, cellCorners);
m_hexGrid->cellCornerIndices(globalCellIdx, cornerIndices);
caf::HexGridIntersectionTools::planeHexIntersectionMC(plane,
cellCorners,
cornerIndices,
&hexPlaneCutTriangleVxes,
&isTriangleEdgeCellContour);
std::vector<caf::HexGridIntersectionTools::ClipVx> clippedTriangleVxes;
std::vector<bool> isClippedTriEdgeCellContour;
caf::HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(hexPlaneCutTriangleVxes, isTriangleEdgeCellContour, p1Plane, p2Plane,
&clippedTriangleVxes, &isClippedTriEdgeCellContour);
size_t clippedTriangleCount = clippedTriangleVxes.size()/3;
for (uint tIdx = 0; tIdx < clippedTriangleCount; ++tIdx)
{
uint triVxIdx = tIdx*3;
// Accumulate triangle vertices
cvf::Vec3f p0(clippedTriangleVxes[triVxIdx+0].vx - displayOffset);
cvf::Vec3f p1(clippedTriangleVxes[triVxIdx+1].vx - displayOffset);
cvf::Vec3f p2(clippedTriangleVxes[triVxIdx+2].vx - displayOffset);
triangleVertices.push_back(p0);
triangleVertices.push_back(p1);
triangleVertices.push_back(p2);
// Accumulate mesh lines
if (isClippedTriEdgeCellContour[triVxIdx])
{
cellBorderLineVxes.push_back(p0);
cellBorderLineVxes.push_back(p1);
}
if (isClippedTriEdgeCellContour[triVxIdx+1])
{
cellBorderLineVxes.push_back(p1);
cellBorderLineVxes.push_back(p2);
}
if (isClippedTriEdgeCellContour[triVxIdx+2])
{
cellBorderLineVxes.push_back(p2);
cellBorderLineVxes.push_back(p0);
}
// Mapping to cell index
m_triangleToCellIdxMap.push_back(globalCellIdx);
// Interpolation from nodes
for (int i = 0; i < 3; ++i)
{
caf::HexGridIntersectionTools::ClipVx cvx = clippedTriangleVxes[triVxIdx + i];
if (cvx.isVxIdsNative)
{
m_triVxToCellCornerWeights.push_back(
RivVertexWeights(cvx.clippedEdgeVx1Id, cvx.clippedEdgeVx2Id, cvx.normDistFromEdgeVx1));
}
else
{
caf::HexGridIntersectionTools::ClipVx cvx1 = hexPlaneCutTriangleVxes[cvx.clippedEdgeVx1Id];
caf::HexGridIntersectionTools::ClipVx cvx2 = hexPlaneCutTriangleVxes[cvx.clippedEdgeVx2Id];
m_triVxToCellCornerWeights.push_back(
RivVertexWeights(cvx1.clippedEdgeVx1Id, cvx1.clippedEdgeVx2Id, cvx1.normDistFromEdgeVx1,
cvx2.clippedEdgeVx1Id, cvx2.clippedEdgeVx2Id, cvx2.normDistFromEdgeVx1,
cvx.normDistFromEdgeVx1));
}
}
}
}
}
}
m_triangleVxes->assign(triangleVertices);
m_cellBorderLineVxes->assign(cellBorderLineVxes);
}
//--------------------------------------------------------------------------------------------------
/// Generate surface drawable geo from the specified region
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::generateSurface()
{
calculateArrays();
CVF_ASSERT(m_triangleVxes.notNull());
if (m_triangleVxes->size() == 0) return NULL;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setFromTriangleVertexArray(m_triangleVxes.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::createMeshDrawable()
{
if (!(m_cellBorderLineVxes.notNull() && m_cellBorderLineVxes->size() != 0)) return NULL;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray(m_cellBorderLineVxes.p());
cvf::ref<cvf::PrimitiveSetDirect> prim = new cvf::PrimitiveSetDirect(cvf::PT_LINES);
prim->setIndexCount(m_cellBorderLineVxes->size());
geo->addPrimitiveSet(prim.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::createLineAlongPolylineDrawable()
{
std::vector<cvf::uint> lineIndices;
std::vector<cvf::Vec3f> vertices;
cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
for (size_t pLineIdx = 0; pLineIdx < m_polyLines.size(); ++pLineIdx)
{
const std::vector<cvf::Vec3d>& m_polyLine = m_polyLines[pLineIdx];
if (m_polyLine.size() < 2) continue;
for (size_t i = 0; i < m_polyLine.size(); ++i)
{
vertices.push_back(cvf::Vec3f(m_polyLine[i] - displayOffset));
if (i < m_polyLine.size() - 1)
{
lineIndices.push_back(static_cast<cvf::uint>(i));
lineIndices.push_back(static_cast<cvf::uint>(i + 1));
}
}
}
if (vertices.size() == 0) return NULL;
cvf::ref<cvf::Vec3fArray> vx = new cvf::Vec3fArray;
vx->assign(vertices);
cvf::ref<cvf::UIntArray> idxes = new cvf::UIntArray;
idxes->assign(lineIndices);
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt(cvf::PT_LINES);
prim->setIndices(idxes.p());
cvf::ref<cvf::DrawableGeo> polylineGeo = new cvf::DrawableGeo;
polylineGeo->setVertexArray(vx.p());
polylineGeo->addPrimitiveSet(prim.p());
return polylineGeo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::createPointsFromPolylineDrawable()
{
std::vector<cvf::Vec3f> vertices;
cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
for (size_t pLineIdx = 0; pLineIdx < m_polyLines.size(); ++pLineIdx)
{
const std::vector<cvf::Vec3d>& m_polyLine = m_polyLines[pLineIdx];
for (size_t i = 0; i < m_polyLine.size(); ++i)
{
vertices.push_back(cvf::Vec3f(m_polyLine[i] - displayOffset));
}
}
if (vertices.size() == 0) return NULL;
cvf::ref<cvf::PrimitiveSetDirect> primSet = new cvf::PrimitiveSetDirect(cvf::PT_POINTS);
primSet->setStartIndex(0);
primSet->setIndexCount(vertices.size());
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
cvf::ref<cvf::Vec3fArray> vx = new cvf::Vec3fArray(vertices);
geo->setVertexArray(vx.p());
geo->addPrimitiveSet(primSet.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
/// Remove the lines from the polyline that is nearly parallel to the extrusion direction
//--------------------------------------------------------------------------------------------------
void RivCrossSectionGeometryGenerator::adjustPolyline(const std::vector<cvf::Vec3d>& polyLine,
const cvf::Vec3d extrDir,
std::vector<cvf::Vec3d>* adjustedPolyline)
{
size_t lineCount = polyLine.size();
if (!polyLine.size()) return;
adjustedPolyline->push_back(polyLine[0]);
cvf::Vec3d p1 = polyLine[0];
for (size_t lIdx = 1; lIdx < lineCount; ++lIdx)
{
cvf::Vec3d p2 = polyLine[lIdx];
cvf::Vec3d p1p2 = p2 - p1;
if ((p1p2 - (p1p2 * extrDir)*extrDir).length() > 0.1 )
{
adjustedPolyline->push_back(p2);
p1 = p2;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivCrossSectionGeometryGenerator::triangleToCellIndex() const
{
CVF_ASSERT(m_triangleVxes->size());
return m_triangleToCellIdxMap;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<RivVertexWeights>& RivCrossSectionGeometryGenerator::triangleVxToCellCornerInterpolationWeights() const
{
CVF_ASSERT(m_triangleVxes->size());
return m_triVxToCellCornerWeights;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RimCrossSection* RivCrossSectionGeometryGenerator::crossSection() const
{
return m_crossSection;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivCrossSectionGeometryGenerator::isAnyGeometryPresent() const
{
if (m_triangleVxes->size() == 0)
{
return false;
}
else
{
return true;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#include "RigActiveCellInfo.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivEclipseCrossSectionGrid::RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid,
const RigActiveCellInfo* activeCellInfo,
bool showInactiveCells)
: m_mainGrid(mainGrid),
m_activeCellInfo(activeCellInfo),
m_showInactiveCells(showInactiveCells)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivEclipseCrossSectionGrid::displayOffset() const
{
return m_mainGrid->displayModelOffset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivEclipseCrossSectionGrid::boundingBox() const
{
return m_mainGrid->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_mainGrid->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivEclipseCrossSectionGrid::useCell(size_t cellIndex) const
{
const RigCell& cell = m_mainGrid->globalCellArray()[cellIndex];
if (m_showInactiveCells)
return !(cell.isInvalid() || (cell.subGrid() != NULL));
else
return m_activeCellInfo->isActive(cellIndex) && (cell.subGrid() == NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
m_mainGrid->cellCornerVertices(cellIndex, cellCorners);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
const caf::SizeTArray8& cornerIndicesSource = m_mainGrid->globalCellArray()[cellIndex].cornerIndices();
memcpy(cornerIndices, cornerIndicesSource.data(), 8);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#include "RigFemPart.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemCrossSectionGrid::RivFemCrossSectionGrid(const RigFemPart * femPart): m_femPart(femPart)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFemCrossSectionGrid::displayOffset() const
{
return cvf::Vec3d::ZERO;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivFemCrossSectionGrid::boundingBox() const
{
return m_femPart->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_femPart->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFemCrossSectionGrid::useCell(size_t cellIndex) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return ;
const std::vector<cvf::Vec3f>& nodeCoords = m_femPart->nodes().coordinates;
const int* cornerIndices = m_femPart->connectivities(cellIndex);
cellCorners[0] = cvf::Vec3d(nodeCoords[cornerIndices[0]]);
cellCorners[1] = cvf::Vec3d(nodeCoords[cornerIndices[1]]);
cellCorners[2] = cvf::Vec3d(nodeCoords[cornerIndices[2]]);
cellCorners[3] = cvf::Vec3d(nodeCoords[cornerIndices[3]]);
cellCorners[4] = cvf::Vec3d(nodeCoords[cornerIndices[4]]);
cellCorners[5] = cvf::Vec3d(nodeCoords[cornerIndices[5]]);
cellCorners[6] = cvf::Vec3d(nodeCoords[cornerIndices[6]]);
cellCorners[7] = cvf::Vec3d(nodeCoords[cornerIndices[7]]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return ;
int elmIdx = static_cast<int>(cellIndex);
cornerIndices[0] = m_femPart->elementNodeResultIdx(elmIdx, 0);
cornerIndices[1] = m_femPart->elementNodeResultIdx(elmIdx, 1);
cornerIndices[2] = m_femPart->elementNodeResultIdx(elmIdx, 2);
cornerIndices[3] = m_femPart->elementNodeResultIdx(elmIdx, 3);
cornerIndices[4] = m_femPart->elementNodeResultIdx(elmIdx, 4);
cornerIndices[5] = m_femPart->elementNodeResultIdx(elmIdx, 5);
cornerIndices[6] = m_femPart->elementNodeResultIdx(elmIdx, 6);
cornerIndices[7] = m_femPart->elementNodeResultIdx(elmIdx, 7);
}

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmPointer.h"
#include "cvfArray.h"
#include "cvfBase.h"
#include "cvfBoundingBox.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include <vector>
class RigMainGrid;
class RigActiveCellInfo;
class RigResultAccessor;
class RimCrossSection;
namespace cvf
{
class ScalarMapper;
class DrawableGeo;
}
class RivCrossSectionHexGridIntf : public cvf::Object
{
public:
virtual cvf::Vec3d displayOffset() const = 0;
virtual cvf::BoundingBox boundingBox() const = 0;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const = 0;
virtual bool useCell(size_t cellIndex) const = 0;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const = 0;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const = 0;
};
class RivEclipseCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid, const RigActiveCellInfo* activeCellInfo, bool showInactiveCells);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigMainGrid> m_mainGrid;
cvf::cref<RigActiveCellInfo> m_activeCellInfo;
bool m_showInactiveCells;
};
class RigFemPart;
class RivFemCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivFemCrossSectionGrid(const RigFemPart * femPart);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigFemPart> m_femPart;
};
class RivVertexWeights
{
public:
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1,
size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1,
double normDistFromE1Cut) : m_count(4)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_vxIds[2] = (edge2Vx1);
m_vxIds[3] = (edge2Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1 - normDistFromE1Cut + normDistFromE1V1*normDistFromE1Cut));
m_weights[1] = ((float)(normDistFromE1V1 - normDistFromE1V1*normDistFromE1Cut));
m_weights[2] = ((float)(normDistFromE1Cut - normDistFromE2V1*normDistFromE1Cut));
m_weights[3] = ((float)(normDistFromE2V1*normDistFromE1Cut));
}
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1) : m_count(2)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1));
m_weights[1] = ((float)(normDistFromE1V1));
}
int size() const { return m_count;}
size_t vxId(int idx) const { return m_vxIds[idx];}
float weight(int idx)const { return m_weights[idx];}
private:
size_t m_vxIds[4];
float m_weights[4];
int m_count;
};
class RivCrossSectionGeometryGenerator : public cvf::Object
{
public:
RivCrossSectionGeometryGenerator(const RimCrossSection* crossSection,
std::vector<std::vector<cvf::Vec3d> > &polylines,
const cvf::Vec3d& extrusionDirection,
const RivCrossSectionHexGridIntf* grid );
~RivCrossSectionGeometryGenerator();
bool isAnyGeometryPresent() const;
// Generate geometry
cvf::ref<cvf::DrawableGeo> generateSurface();
cvf::ref<cvf::DrawableGeo> createMeshDrawable();
cvf::ref<cvf::DrawableGeo> createLineAlongPolylineDrawable();
cvf::ref<cvf::DrawableGeo> createPointsFromPolylineDrawable();
// Mapping between cells and geometry
const std::vector<size_t>& triangleToCellIndex() const;
const std::vector<RivVertexWeights>& triangleVxToCellCornerInterpolationWeights() const;
const RimCrossSection* crossSection() const;
private:
void calculateArrays();
static void adjustPolyline(const std::vector<cvf::Vec3d>& polyLine,
const cvf::Vec3d extrDir,
std::vector<cvf::Vec3d>* adjustedPolyline);
cvf::cref<RivCrossSectionHexGridIntf> m_hexGrid;
const std::vector<std::vector<cvf::Vec3d> > m_polyLines;
cvf::Vec3d m_extrusionDirection;
// Output arrays
cvf::ref<cvf::Vec3fArray> m_triangleVxes;
cvf::ref<cvf::Vec3fArray> m_cellBorderLineVxes;
std::vector<size_t> m_triangleToCellIdxMap;
std::vector<RivVertexWeights> m_triVxToCellCornerWeights;
const RimCrossSection* m_crossSection;
};

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivCrossSectionPartMgr.h"
#include "RigCaseCellResultsData.h"
#include "RigCaseData.h"
#include "RigFemPartCollection.h"
#include "RigFemPartResultsCollection.h"
#include "RigGeoMechCaseData.h"
#include "RigResultAccessor.h"
#include "RigResultAccessorFactory.h"
#include "RimCrossSection.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivCrossSectionSourceInfo.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivTernaryScalarMapper.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfRenderState_FF.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStatePoint.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivCrossSectionPartMgr::RivCrossSectionPartMgr(const RimCrossSection* rimCrossSection)
: m_rimCrossSection(rimCrossSection),
m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(m_rimCrossSection);
m_crossSectionFacesTextureCoords = new cvf::Vec2fArray;
computeData();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::applySingleColorEffect()
{
if (m_crossSectionGenerator.isNull()) return;
m_defaultColor = cvf::Color3f::OLIVE;//m_rimCrossSection->CrossSectionColor();
this->updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::updateCellResultColor(size_t timeStepIndex)
{
if (m_crossSectionGenerator.isNull()) return;
if (!m_crossSectionGenerator->isAnyGeometryPresent()) return;
RimEclipseView* eclipseView;
m_rimCrossSection->firstAnchestorOrThisOfType(eclipseView);
if (eclipseView)
{
RimEclipseCellColors* cellResultColors = eclipseView->cellResult();
CVF_ASSERT(cellResultColors);
RifReaderInterface::PorosityModelResultType porosityModel = RigCaseCellResultsData::convertFromProjectModelPorosityModel(cellResultColors->porosityModel());
RigCaseData* eclipseCase = eclipseView->eclipseCase()->reservoirData();
// CrossSections
if (m_crossSectionFaces.notNull())
{
if (cellResultColors->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultColors, cellResultColors->ternaryLegendConfig(), timeStepIndex);
texturer.createTextureCoords(m_crossSectionFacesTextureCoords.p(), m_crossSectionGenerator->triangleToCellIndex());
const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
else
{
CVF_ASSERT(m_crossSectionGenerator.notNull());
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
cvf::ref<RigResultAccessor> resultAccessor;
if (RimDefines::isPerCellFaceResult(cellResultColors->resultVariable()))
{
resultAccessor = new RigHugeValResultAccessor;
}
else
{
resultAccessor = RigResultAccessorFactory::createResultAccessor(cellResultColors->reservoirView()->eclipseCase()->reservoirData(),
0,
timeStepIndex,
cellResultColors);
}
RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(m_crossSectionFacesTextureCoords.p(),
m_crossSectionGenerator->triangleToCellIndex(),
resultAccessor.p(),
mapper);
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
eclipseView->isLightingDisabled());
}
}
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAnchestorOrThisOfType(geoView);
if (geoView)
{
RimGeoMechCellColors* cellResultColors = geoView->cellResult();
RigGeoMechCaseData* caseData = cellResultColors->ownerCaseData();
if (!caseData) return;
RigFemResultAddress resVarAddress = cellResultColors->resultAddress();
// Do a "Hack" to show elm nodal and not nodal POR results
if (resVarAddress.resultPosType == RIG_NODAL && resVarAddress.fieldName == "POR-Bar") resVarAddress.resultPosType = RIG_ELEMENT_NODAL;
const std::vector<RivVertexWeights> &vertexWeights = m_crossSectionGenerator->triangleVxToCellCornerInterpolationWeights();
const std::vector<float>& resultValues = caseData->femPartResults()->resultValues(resVarAddress, 0, (int)timeStepIndex);
bool isElementNodalResult = !(resVarAddress.resultPosType == RIG_NODAL);
RigFemPart* femPart = caseData->femParts()->part(0);
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
RivCrossSectionPartMgr::calculateGeoMechTextureCoords(m_crossSectionFacesTextureCoords.p(),
vertexWeights,
resultValues,
isElementNodalResult,
femPart,
mapper);
RivScalarMapperUtils::applyTextureResultsToPart(m_crossSectionFaces.p(),
m_crossSectionFacesTextureCoords.p(),
mapper,
1.0,
caf::FC_NONE,
geoView->isLightingDisabled());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<RivVertexWeights> &vertexWeights,
const std::vector<float> &resultValues,
bool isElementNodalResult,
const RigFemPart* femPart,
const cvf::ScalarMapper* mapper)
{
textureCoords->resize(vertexWeights.size());
if (resultValues.size() == 0)
{
textureCoords->setAll(cvf::Vec2f(0.0, 1.0f));
}
else
{
cvf::Vec2f* rawPtr = textureCoords->ptr();
int vxCount = static_cast<int>(vertexWeights.size());
#pragma omp parallel for schedule(dynamic)
for (int triangleVxIdx = 0; triangleVxIdx < vxCount; ++triangleVxIdx)
{
float resValue = 0;
int weightCount = vertexWeights[triangleVxIdx].size();
for (int wIdx = 0; wIdx < weightCount; ++wIdx)
{
size_t resIdx = isElementNodalResult ? vertexWeights[triangleVxIdx].vxId(wIdx) :
femPart->nodeIdxFromElementNodeResultIdx(vertexWeights[triangleVxIdx].vxId(wIdx));
resValue += resultValues[resIdx] * vertexWeights[triangleVxIdx].weight(wIdx);
}
if (resValue == HUGE_VAL || resValue != resValue) // a != a is true for NAN's
{
rawPtr[triangleVxIdx][1] = 1.0f;
}
else
{
rawPtr[triangleVxIdx] = mapper->mapToTextureCoord(resValue);
}
}
}
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& triangleToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper)
{
if (!resultAccessor) return;
size_t numVertices = triangleToCellIdxMap.size()*3;
textureCoords->resize(numVertices);
cvf::Vec2f* rawPtr = textureCoords->ptr();
int triangleCount = static_cast<int>(triangleToCellIdxMap.size());
#pragma omp parallel for
for (int tIdx = 0; tIdx < triangleCount; tIdx++)
{
double cellScalarValue = resultAccessor->cellScalarGlobIdx(triangleToCellIdxMap[tIdx]);
cvf::Vec2f texCoord = mapper->mapToTextureCoord(cellScalarValue);
if (cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
size_t j;
for (j = 0; j < 3; j++)
{
rawPtr[tIdx*3 + j] = texCoord;
}
}
}
const int priCrossSectionGeo = 1;
const int priNncGeo = 2;
const int priMesh = 3;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::generatePartGeometry()
{
if (m_crossSectionGenerator.isNull()) return;
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_crossSectionGenerator->generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section");
part->setDrawable(geo.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivCrossSectionSourceInfo> si = new RivCrossSectionSourceInfo(m_crossSectionGenerator.p());
part->setSourceInfo(si.p());
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priCrossSectionGeo);
m_crossSectionFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_crossSectionGenerator->createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section mesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
m_crossSectionGridLines = part;
}
}
// Highlight line
m_highlightLineAlongPolyline = NULL;
m_highlightPointsForPolyline = NULL;
if (m_rimCrossSection->type == RimCrossSection::CS_POLYLINE)
{
{
cvf::ref<cvf::DrawableGeo> polylineGeo = m_crossSectionGenerator->createLineAlongPolylineDrawable();
if (polylineGeo.notNull())
{
if (useBufferObjects)
{
polylineGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
part->setEffect(eff.p());
m_highlightLineAlongPolyline = part;
}
}
cvf::ref<cvf::DrawableGeo> polylinePointsGeo = m_crossSectionGenerator->createPointsFromPolylineDrawable();
if (polylinePointsGeo.notNull())
{
if (useBufferObjects)
{
polylinePointsGeo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Cross Section Polyline");
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator lineEffGen(cvf::Color3::MAGENTA);
eff = lineEffGen.generateUnCachedEffect();
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
cvf::ref<cvf::RenderStatePoint> pointRendState = new cvf::RenderStatePoint(cvf::RenderStatePoint::FIXED_SIZE);
pointRendState->setSize(5.0f);
eff->setRenderState(pointRendState.p());
part->setEffect(eff.p());
m_highlightPointsForPolyline = part;
}
}
updatePartEffect();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::updatePartEffect()
{
if (m_crossSectionGenerator.isNull()) return;
// Set deCrossSection effect
caf::SurfaceEffectGenerator geometryEffgen(m_defaultColor, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setEffect(geometryOnlyEffect.p());
}
// Update mesh colors as well, in case of change
//RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen(cvf::Color3::WHITE);//prefs->defaultCrossSectionGridLineColors());
eff = CrossSectionEffGen.generateCachedEffect();
if (m_crossSectionGridLines.notNull())
{
m_crossSectionGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendNativeCrossSectionFacesToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionFaces.isNull())
{
generatePartGeometry();
}
if (m_crossSectionFaces.notNull())
{
m_crossSectionFaces->setTransform(scaleTransform);
model->addPart(m_crossSectionFaces.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendMeshLinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_crossSectionGridLines.isNull())
{
generatePartGeometry();
}
if (m_crossSectionGridLines.notNull())
{
m_crossSectionGridLines->setTransform(scaleTransform);
model->addPart(m_crossSectionGridLines.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::appendPolylinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform)
{
if (m_highlightLineAlongPolyline.notNull())
{
m_highlightLineAlongPolyline->setTransform(scaleTransform);
model->addPart(m_highlightLineAlongPolyline.p());
}
if (m_highlightPointsForPolyline.notNull())
{
m_highlightPointsForPolyline->setTransform(scaleTransform);
model->addPart(m_highlightPointsForPolyline.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivCrossSectionPartMgr::computeData()
{
std::vector< std::vector <cvf::Vec3d> > polyLines = m_rimCrossSection->polyLines();
if (polyLines.size() > 0)
{
cvf::Vec3d direction = extrusionDirection(polyLines[0]);
cvf::ref<RivCrossSectionHexGridIntf> hexGrid = createHexGridInterface();
m_crossSectionGenerator = new RivCrossSectionGeometryGenerator(m_rimCrossSection, polyLines, direction, hexGrid.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<RivCrossSectionHexGridIntf> RivCrossSectionPartMgr::createHexGridInterface()
{
RimEclipseView* eclipseView;
m_rimCrossSection->firstAnchestorOrThisOfType(eclipseView);
if (eclipseView)
{
RigMainGrid* grid = NULL;
grid = eclipseView->eclipseCase()->reservoirData()->mainGrid();
return new RivEclipseCrossSectionGrid(grid, eclipseView->currentActiveCellInfo(), m_rimCrossSection->showInactiveCells());
}
RimGeoMechView* geoView;
m_rimCrossSection->firstAnchestorOrThisOfType(geoView);
if (geoView)
{
RigFemPart* femPart = geoView->geoMechCase()->geoMechData()->femParts()->part(0);
return new RivFemCrossSectionGrid(femPart);
}
return NULL;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivCrossSectionPartMgr::extrusionDirection(const std::vector<cvf::Vec3d>& polyline) const
{
CVF_ASSERT(m_rimCrossSection);
cvf::Vec3d dir = cvf::Vec3d::Z_AXIS;
if (m_rimCrossSection->direction == RimCrossSection::CS_HORIZONTAL &&
polyline.size() > 1)
{
// Use first and last point of polyline to approximate orientation of polyline
// Then cross with Z axis to find extrusion direction
cvf::Vec3d polyLineDir = polyline[polyline.size() - 1] - polyline[0];
cvf::Vec3d up = cvf::Vec3d::Z_AXIS;
dir = polyLineDir ^ up;
}
return dir;
}

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "RivCrossSectionGeometryGenerator.h"
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfColor4.h"
#include "cvfVector3.h"
namespace cvf
{
class ModelBasicList;
class Transform;
class Part;
}
class RigMainGrid;
class RimEclipseCellColors;
class RimCellEdgeColors;
class RimCrossSection;
//==================================================================================================
///
///
//==================================================================================================
class RivCrossSectionPartMgr : public cvf::Object
{
public:
RivCrossSectionPartMgr(const RimCrossSection* rimCrossSection);
void applySingleColorEffect();
void updateCellResultColor(size_t timeStepIndex);
void appendNativeCrossSectionFacesToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform);
void appendMeshLinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform);
void appendPolylinePartsToModel(cvf::ModelBasicList* model, cvf::Transform* scaleTransform);
private:
void updatePartEffect();
void generatePartGeometry();
void computeData();
cvf::Vec3d extrusionDirection(const std::vector<cvf::Vec3d>& polyline) const;
static void calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& triangleToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper);
static void calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<RivVertexWeights> &vertexWeights,
const std::vector<float> &resultValues,
bool isElementNodalResult,
const RigFemPart* femPart,
const cvf::ScalarMapper* mapper);
cvf::ref<RivCrossSectionHexGridIntf> createHexGridInterface();
private:
const RimCrossSection* m_rimCrossSection;
cvf::Color3f m_defaultColor;
cvf::ref<RivCrossSectionGeometryGenerator> m_crossSectionGenerator;
cvf::ref<cvf::Part> m_crossSectionFaces;
cvf::ref<cvf::Part> m_crossSectionGridLines;
cvf::ref<cvf::Vec2fArray> m_crossSectionFacesTextureCoords;
cvf::ref<cvf::Part> m_highlightLineAlongPolyline;
cvf::ref<cvf::Part> m_highlightPointsForPolyline;
};

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivCrossSectionSourceInfo.h"
#include "RivCrossSectionGeometryGenerator.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivCrossSectionSourceInfo::RivCrossSectionSourceInfo(RivCrossSectionGeometryGenerator* geometryGenerator)
: m_crossSectionGeometryGenerator(geometryGenerator)
{
CVF_ASSERT(m_crossSectionGeometryGenerator.notNull());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivCrossSectionSourceInfo::triangleToCellIndex() const
{
CVF_ASSERT(m_crossSectionGeometryGenerator.notNull());
return m_crossSectionGeometryGenerator->triangleToCellIndex();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RimCrossSection* RivCrossSectionSourceInfo::crossSection() const
{
return m_crossSectionGeometryGenerator->crossSection();
}

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfArray.h"
class RivCrossSectionGeometryGenerator;
class RimCrossSection;
class RivCrossSectionSourceInfo : public cvf::Object
{
public:
RivCrossSectionSourceInfo(RivCrossSectionGeometryGenerator* geometryGenerator);
const std::vector<size_t>& triangleToCellIndex() const;
const RimCrossSection* crossSection() const;
private:
cvf::cref<RivCrossSectionGeometryGenerator> m_crossSectionGeometryGenerator;
};