#2046 First nearly working more advanced branch detection

This commit is contained in:
Jacob Støren
2017-11-02 09:31:09 +01:00
committed by Jacob Støren
parent f21e27e25b
commit 956b73c0c9
5 changed files with 671 additions and 103 deletions

View File

@@ -43,29 +43,70 @@ void RigNNCData::processConnections(const RigMainGrid& mainGrid)
const RigCell& c1 = mainGrid.globalCellArray()[m_connections[cnIdx].m_c1GlobIdx];
const RigCell& c2 = mainGrid.globalCellArray()[m_connections[cnIdx].m_c2GlobIdx];
// Try to find the shared face
bool foundAnyOverlap = false;
std::vector<size_t> connectionPolygon;
std::vector<cvf::Vec3d> connectionIntersections;
cvf::StructGridInterface::FaceType connectionFace = cvf::StructGridInterface::NO_FACE;
bool isPossibleNeighborInDirection[6]= {true, true, true, true, true, true};
connectionFace = calculateCellFaceOverlap(c1, c2, mainGrid, &connectionPolygon, &connectionIntersections);
if (c1.hostGrid() == c2.hostGrid())
if (connectionFace != cvf::StructGridInterface::NO_FACE)
{
char hasNeighbourInAnyDirection = 0;
foundAnyOverlap = true;
// Found an overlap polygon. Store data about connection
size_t i1, j1, k1;
c1.hostGrid()->ijkFromCellIndex(c1.gridLocalCellIndex(), &i1, &j1, &k1);
size_t i2, j2, k2;
c2.hostGrid()->ijkFromCellIndex(c2.gridLocalCellIndex(), &i2, &j2, &k2);
m_connections[cnIdx].m_c1Face = connectionFace;
for (size_t pIdx = 0; pIdx < connectionPolygon.size(); ++pIdx)
{
if (connectionPolygon[pIdx] < mainGrid.nodes().size())
m_connections[cnIdx].m_polygon.push_back(mainGrid.nodes()[connectionPolygon[pIdx]]);
else
m_connections[cnIdx].m_polygon.push_back(connectionIntersections[connectionPolygon[pIdx] - mainGrid.nodes().size()]);
}
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I] = ((i1 + 1) == i2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_I] = ((i2 + 1) == i1);
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_J] = ((j1 + 1) == j2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_J] = ((j2 + 1) == j1);
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_K] = ((k1 + 1) == k2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_K] = ((k2 + 1) == k1);
// Add to search map, possibly not needed
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c1GlobIdx][connectionFace].push_back(cnIdx);
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c2GlobIdx][cvf::StructGridInterface::oppositeFace(connectionFace].push_back(cnIdx);
}
else
{
//cvf::Trace::show("NNC: No overlap found for : C1: " + cvf::String((int)m_connections[cnIdx].m_c1GlobIdx) + "C2: " + cvf::String((int)m_connections[cnIdx].m_c2GlobIdx));
}
}
}
hasNeighbourInAnyDirection =
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I]
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::StructGridInterface::FaceType RigNNCData::calculateCellFaceOverlap(const RigCell &c1,
const RigCell &c2,
const RigMainGrid &mainGrid,
std::vector<size_t>* connectionPolygon,
std::vector<cvf::Vec3d>* connectionIntersections)
{
// Try to find the shared face
bool isPossibleNeighborInDirection[6]={ true, true, true, true, true, true };
if ( c1.hostGrid() == c2.hostGrid() )
{
char hasNeighbourInAnyDirection = 0;
size_t i1, j1, k1;
c1.hostGrid()->ijkFromCellIndex(c1.gridLocalCellIndex(), &i1, &j1, &k1);
size_t i2, j2, k2;
c2.hostGrid()->ijkFromCellIndex(c2.gridLocalCellIndex(), &i2, &j2, &k2);
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I] = ((i1 + 1) == i2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_I] = ((i2 + 1) == i1);
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_J] = ((j1 + 1) == j2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_J] = ((j2 + 1) == j1);
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_K] = ((k1 + 1) == k2);
isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_K] = ((k2 + 1) == k1);
hasNeighbourInAnyDirection =
isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I]
+ isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_I]
+ isPossibleNeighborInDirection[cvf::StructGridInterface::POS_J]
+ isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_J]
@@ -73,94 +114,76 @@ void RigNNCData::processConnections(const RigMainGrid& mainGrid)
+ isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_K];
// If cell 2 is not adjancent with respect to any of the six ijk directions,
// assume that we have no overlapping area.
// If cell 2 is not adjancent with respect to any of the six ijk directions,
// assume that we have no overlapping area.
if (!hasNeighbourInAnyDirection)
{
// Add to search map
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c1GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx);
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c2GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx);
//cvf::Trace::show("NNC: No direct neighbors : C1: " + cvf::String((int)m_connections[cnIdx].m_c1GlobIdx) + " C2: " + cvf::String((int)m_connections[cnIdx].m_c2GlobIdx));
continue; // to next connection
}
}
// Possibly do some testing to avoid unneccesary overlap calculations
cvf::Vec3d normal;
for (char fIdx = 0; fIdx < 6; ++fIdx)
if ( !hasNeighbourInAnyDirection )
{
if (isPossibleNeighborInDirection[fIdx])
{
cvf::Vec3d fc1 = c1.faceCenter((cvf::StructGridInterface::FaceType)(fIdx));
cvf::Vec3d fc2 = c2.faceCenter(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx)));
cvf::Vec3d fc1ToFc2 = fc2 - fc1;
normal = c1.faceNormalWithAreaLenght((cvf::StructGridInterface::FaceType)(fIdx));
normal.normalize();
// Check that face centers are approx in the face plane
if (normal.dot(fc1ToFc2) < 0.01*fc1ToFc2.length())
{
// Add to search map
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c1GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx);
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c2GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx);
}
}
}
bool foundAnyOverlap = false;
for (char fIdx = 0; fIdx < 6; ++fIdx)
{
if (!isPossibleNeighborInDirection[fIdx])
{
continue;
}
// Calculate connection polygon
std::vector<size_t> polygon;
std::vector<cvf::Vec3d> intersections;
caf::SizeTArray4 face1;
caf::SizeTArray4 face2;
c1.faceIndices((cvf::StructGridInterface::FaceType)(fIdx), &face1);
c2.faceIndices(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx)), &face2);
bool foundOverlap = cvf::GeometryTools::calculateOverlapPolygonOfTwoQuads(
&polygon,
&intersections,
(cvf::EdgeIntersectStorage<size_t>*)NULL,
cvf::wrapArrayConst(&mainGrid.nodes()),
face1.data(),
face2.data(),
1e-6);
if (foundOverlap)
{
foundAnyOverlap = true;
// Found an overlap polygon. Store data about connection
m_connections[cnIdx].m_c1Face = (cvf::StructGridInterface::FaceType)fIdx;
for (size_t pIdx = 0; pIdx < polygon.size(); ++pIdx)
{
if (polygon[pIdx] < mainGrid.nodes().size())
m_connections[cnIdx].m_polygon.push_back(mainGrid.nodes()[polygon[pIdx]]);
else
m_connections[cnIdx].m_polygon.push_back(intersections[polygon[pIdx] - mainGrid.nodes().size()]);
}
// Add to search map, possibly not needed
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c1GlobIdx][fIdx].push_back(cnIdx);
//m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c2GlobIdx][cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx))].push_back(cnIdx);
break; // The connection face is found. Stop looping over the cell faces. Jump to next connection
}
}
if (!foundAnyOverlap)
{
//cvf::Trace::show("NNC: No overlap found for : C1: " + cvf::String((int)m_connections[cnIdx].m_c1GlobIdx) + "C2: " + cvf::String((int)m_connections[cnIdx].m_c2GlobIdx));
//cvf::Trace::show("NNC: No direct neighbors : C1: " + cvf::String((int)m_connections[cnIdx].m_c1GlobIdx) + " C2: " + cvf::String((int)m_connections[cnIdx].m_c2GlobIdx));
return cvf::StructGridInterface::NO_FACE;
}
}
#if 0
// Possibly do some testing to avoid unneccesary overlap calculations
cvf::Vec3d normal;
for ( char fIdx = 0; fIdx < 6; ++fIdx )
{
if ( isPossibleNeighborInDirection[fIdx] )
{
cvf::Vec3d fc1 = c1.faceCenter((cvf::StructGridInterface::FaceType)(fIdx));
cvf::Vec3d fc2 = c2.faceCenter(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx)));
cvf::Vec3d fc1ToFc2 = fc2 - fc1;
normal = c1.faceNormalWithAreaLenght((cvf::StructGridInterface::FaceType)(fIdx));
normal.normalize();
// Check that face centers are approx in the face plane
if ( normal.dot(fc1ToFc2) < 0.01*fc1ToFc2.length() )
{
}
}
}
#endif
for ( char fIdx = 0; fIdx < 6; ++fIdx )
{
if ( !isPossibleNeighborInDirection[fIdx] )
{
continue;
}
// Calculate connection polygon
std::vector<size_t> polygon;
std::vector<cvf::Vec3d> intersections;
caf::SizeTArray4 face1;
caf::SizeTArray4 face2;
c1.faceIndices((cvf::StructGridInterface::FaceType)(fIdx), &face1);
c2.faceIndices(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx)), &face2);
bool foundOverlap = cvf::GeometryTools::calculateOverlapPolygonOfTwoQuads(
&polygon,
&intersections,
(cvf::EdgeIntersectStorage<size_t>*)NULL,
cvf::wrapArrayConst(&mainGrid.nodes()),
face1.data(),
face2.data(),
1e-6);
if ( foundOverlap )
{
if (connectionPolygon)(*connectionPolygon) = polygon;
if (connectionIntersections) (*connectionIntersections) = intersections;
return (cvf::StructGridInterface::FaceType)(fIdx);
}
}
return cvf::StructGridInterface::NO_FACE;
}
//--------------------------------------------------------------------------------------------------