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#10649 ApplicationLibCode: Use collection.empty() instead of comparing with size
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@@ -368,7 +368,7 @@ void RivIntersectionResultsColoringTools::calculateElementBasedGeoMechTextureCoo
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{
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textureCoords->resize( triangleToCellIdx.size() * 3 );
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if ( resultValues.size() == 0 )
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if ( resultValues.empty() )
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{
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textureCoords->setAll( cvf::Vec2f( 0.0, 1.0f ) );
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}
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