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#10649 ApplicationLibCode: Use collection.empty() instead of comparing with size
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@@ -96,7 +96,7 @@ void RivNNCGeometryGenerator::computeArrays()
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const RigConnection& conn = m_nncData->allConnections()[conIdx];
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if ( conn.polygon().size() )
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if ( !conn.polygon().empty() )
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{
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bool isVisible = true;
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if ( isVisibilityCalcActive )
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@@ -176,7 +176,7 @@ void RivNNCGeometryGenerator::textureCoordinates( cvf::Vec2fArray*
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nncResultVals = m_nncData->generatedConnectionScalarResult( resVarAddr, nativeTimeStepIndex );
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}
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if ( !nncResultVals || nncResultVals->size() == 0 )
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if ( !nncResultVals || nncResultVals->empty() )
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{
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textureCoords->setAll( cvf::Vec2f( 0.0f, 1.0f ) );
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return;
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