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Use override keyword
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59d6e89fe0
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@ -30,12 +30,12 @@ public:
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explicit RigFemPartGrid(const RigFemPart* femPart);
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virtual ~RigFemPartGrid();
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virtual bool ijkFromCellIndex(size_t cellIndex, size_t* i, size_t* j, size_t* k) const;
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virtual size_t cellIndexFromIJK(size_t i, size_t j, size_t k) const;
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bool ijkFromCellIndex(size_t cellIndex, size_t* i, size_t* j, size_t* k) const override;
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size_t cellIndexFromIJK(size_t i, size_t j, size_t k) const override;
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virtual size_t gridPointCountI() const;
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virtual size_t gridPointCountJ() const;
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virtual size_t gridPointCountK() const;
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size_t gridPointCountI() const override;
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size_t gridPointCountJ() const override;
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size_t gridPointCountK() const override;
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cvf::Vec3i findMainIJKFaces(int elementIndex) const;
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@ -52,18 +52,18 @@ public:
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cvf::Vec3st m_elmentIJKCounts;
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private: // Unused, Not implemented
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virtual bool isCellValid(size_t i, size_t j, size_t k) const;
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virtual cvf::Vec3d minCoordinate() const;
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virtual cvf::Vec3d maxCoordinate() const;
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virtual bool cellIJKNeighbor(size_t i, size_t j, size_t k, FaceType face, size_t* neighborCellIndex) const;
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bool isCellValid(size_t i, size_t j, size_t k) const override;
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cvf::Vec3d minCoordinate() const override;
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cvf::Vec3d maxCoordinate() const override;
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bool cellIJKNeighbor(size_t i, size_t j, size_t k, FaceType face, size_t* neighborCellIndex) const override;
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virtual bool cellIJKFromCoordinate(const cvf::Vec3d& coord, size_t* i, size_t* j, size_t* k) const;
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bool cellIJKFromCoordinate(const cvf::Vec3d& coord, size_t* i, size_t* j, size_t* k) const override;
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virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d vertices[8]) const;
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virtual cvf::Vec3d cellCentroid(size_t cellIndex) const;
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virtual void cellMinMaxCordinates(size_t cellIndex, cvf::Vec3d* minCoordinate, cvf::Vec3d* maxCoordinate) const;
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virtual size_t gridPointIndexFromIJK(size_t i, size_t j, size_t k) const;
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virtual cvf::Vec3d gridPointCoordinate(size_t i, size_t j, size_t k) const;
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cvf::Vec3d cellCentroid(size_t cellIndex) const override;
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void cellMinMaxCordinates(size_t cellIndex, cvf::Vec3d* minCoordinate, cvf::Vec3d* maxCoordinate) const override;
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size_t gridPointIndexFromIJK(size_t i, size_t j, size_t k) const override;
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cvf::Vec3d gridPointCoordinate(size_t i, size_t j, size_t k) const override;
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class IJKArray
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{
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@ -44,7 +44,7 @@ class RigGridBase : public cvf::StructGridInterface
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{
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public:
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explicit RigGridBase(RigMainGrid* mainGrid);
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virtual ~RigGridBase(void);
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virtual ~RigGridBase();
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void setGridPointDimensions(const cvf::Vec3st& gridDimensions) { m_gridPointDimensions = gridDimensions;}
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cvf::Vec3st gridPointDimensions() { return m_gridPointDimensions; }
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@ -85,28 +85,28 @@ protected:
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// Interface implementation
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public:
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virtual size_t gridPointCountI() const;
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virtual size_t gridPointCountJ() const;
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virtual size_t gridPointCountK() const;
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size_t gridPointCountI() const override;
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size_t gridPointCountJ() const override;
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size_t gridPointCountK() const override;
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virtual cvf::Vec3d minCoordinate() const;
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virtual cvf::Vec3d maxCoordinate() const;
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virtual cvf::Vec3d displayModelOffset() const;
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cvf::Vec3d minCoordinate() const override;
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cvf::Vec3d maxCoordinate() const override;
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cvf::Vec3d displayModelOffset() const override;
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virtual size_t cellIndexFromIJK( size_t i, size_t j, size_t k ) const;
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virtual bool ijkFromCellIndex( size_t cellIndex, size_t* i, size_t* j, size_t* k ) const;
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size_t cellIndexFromIJK( size_t i, size_t j, size_t k ) const override;
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bool ijkFromCellIndex( size_t cellIndex, size_t* i, size_t* j, size_t* k ) const override;
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virtual bool cellIJKFromCoordinate( const cvf::Vec3d& coord, size_t* i, size_t* j, size_t* k ) const;
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virtual void cellCornerVertices( size_t cellIndex, cvf::Vec3d vertices[8] ) const;
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virtual cvf::Vec3d cellCentroid( size_t cellIndex ) const;
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bool cellIJKFromCoordinate( const cvf::Vec3d& coord, size_t* i, size_t* j, size_t* k ) const override;
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void cellCornerVertices( size_t cellIndex, cvf::Vec3d vertices[8] ) const override;
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cvf::Vec3d cellCentroid( size_t cellIndex ) const override;
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virtual void cellMinMaxCordinates( size_t cellIndex, cvf::Vec3d* minCoordinate, cvf::Vec3d* maxCoordinate ) const;
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void cellMinMaxCordinates( size_t cellIndex, cvf::Vec3d* minCoordinate, cvf::Vec3d* maxCoordinate ) const override;
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virtual size_t gridPointIndexFromIJK( size_t i, size_t j, size_t k ) const;
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virtual cvf::Vec3d gridPointCoordinate( size_t i, size_t j, size_t k ) const;
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size_t gridPointIndexFromIJK( size_t i, size_t j, size_t k ) const override;
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cvf::Vec3d gridPointCoordinate( size_t i, size_t j, size_t k ) const override;
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virtual bool isCellValid( size_t i, size_t j, size_t k ) const;
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virtual bool cellIJKNeighbor(size_t i, size_t j, size_t k, FaceType face, size_t* neighborCellIndex ) const;
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bool isCellValid( size_t i, size_t j, size_t k ) const override;
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bool cellIJKNeighbor(size_t i, size_t j, size_t k, FaceType face, size_t* neighborCellIndex ) const override;
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private:
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std::string m_gridName;
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@ -130,7 +130,7 @@ public:
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{
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}
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virtual bool isFaceVisible( size_t i, size_t j, size_t k, cvf::StructGridInterface::FaceType face, const cvf::UByteArray* cellVisibility ) const;
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bool isFaceVisible( size_t i, size_t j, size_t k, cvf::StructGridInterface::FaceType face, const cvf::UByteArray* cellVisibility ) const override;
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private:
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const RigGridBase* m_grid;
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